The following example illustrates how to use animation snapshot to create a model that resembles a staircase.
To use animation snapshot
- In the Modelling menu set, select Create > NURBS Primitives > .
A a simple planar surface appears in your scene.
This will be the bottom step of the staircase. If desired, scale the plane and move its CVs to make the plane look more like
a step.
- Select the Animation menu set from the drop-down menu in the Maya tool bar or press F2.
Items in the Maya main menu switch to the menu set.
- Translate the step so that one of its narrow edges touches the world origin.
- Press (Linux and Windows) or (Mac OS X) to display the step’s pivot point.
- Translate the pivot point to the world origin.
- Press or again to exit pivot point mode.
- Rewind the animation and select Animate > Set Key to set a key at the start time.
- Specify a short playback range for your scene. For example, 24 frames.
- Drag the indicator to the end of the playback range.
- Translate the step upwards along the Y-axis about 10 units, then set a key.
This creates the end position of the step’s vertical travel.
- Enter 720 for in the , and set a key (press s).
This creates the end position of the step’s rotation.
- Rewind and play the animation to observe the step’s movement.
- Select the step.
- Select Animate > Create Animation Snapshot > .
The window opens.
- For , turn on , then set to 1.
These settings will create snapshot copies of the animated geometry at a regular intervals for the entire Time Slider range.
The value sets the time interval when snapshots are taken.
If, instead, you turn on for the option, you can enter a and (time range) for the animated geometry.
- In the window, click the button to create the staircase.
Wait several moments for the operation to complete.
Tip
You can escape out of a long Snapshot computation by pressing the key.
The original object and animation is unchanged. In the , the copies of the steps exist under a new group, snapshotGroup.