Creates a clip. See Animation clips and Create clips.
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Opens the window.
TipYou can also access the in the by selecting >
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window
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Specifies a name for the clip. Default is clipn. If you rename a clip, the associated source clip is automatically renamed to match the new clip name.
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Specifies the clip’s time range in the :
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Uses a time range you’ve selected in the Time Slider for the clip. To select a time range, -drag through the desired times in the Time Slider’s Time Slider.
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Uses a time range defined by the and times of the .
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Uses a time range that spans the range of the character set’s animation curves. That is, the start time is the time of the
first key on the character set, and the end time is the time of the last key.
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Specifies a time range from to .
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Lets you specify the start of the time range (available if is on).
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Lets you specify the end of the time range (available if is on).
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Sets the channels within the clip to absolute offset, meaning the channels do not accumulate motion from previous channels,
and play exactly as they are in the animation curves. Use this setting if you want to create a sequence of cycled animation.
Note is the default setting for new clips and imported clips.
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Sets the channels within the clip to relative offset, meaning the channels will accumulate motion. The motion from the equivalent
channel in the previous clip is added to the clip's own animation.
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Sets a mixed offset where some channels are set to absolute and some are set to relative, depending on whether they are roots
of the character hierarchy. Use this option if you want to replicate the former default behavior from previous versions of
Maya.
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When on, creates a single source clip that includes all animation curves for the character set and all its subcharacter sets.
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When on (the default), the hierarchy below the selected objects are included in the clip. When off, only the selected objects
themselves are included in the clip. Only animated attributes are included in the clip; non-animated objects are ignored.
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When on, the current character set’s keys are not removed from the when you create a clip for the current character’s animation curves. This is useful if you do not want to use the clip right
away, but want to store it for future use. By leaving the keys in the , you can create another clip with the keys.
If you turn on , the option is dim to prevent keys in the from adding to the clip animation in the . This would have a doubling effect on the animation. If you create a clip for a character set and later key the character
set, the animation keys are then added to the clip animation. See Key on top of clips.
When off, the current character set’s keys are removed from the when you create a clip for the current character’s animation curves.
If you want to create several clips for different time ranges of a character set’s animation, turn off and turn on . Create a clip with the entire range of desired keys, then split the clip into the desired animation segments. See To split a clip.
Specifies where to put the clip you’re creating:
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This setting is useful if you won’t use the clip currently but want to store it for future use.
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Lets you work on the clip in the now. This is the default setting.
Set the following option:
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