Animate > Create Animated Sweep

 
 
 

Creates an animated sweep for the selected objects. See To use animated sweep.

Animate > Create Animated Sweep >

Time Range

Set one of the following options:

Time Slider

Creates an animated sweep for the length of time defined by the length of the time slider.

Start/End

Lets you set a specific a Start time and End Time for the animated sweep.

By Time

Evaluates the animation and create geometry for each By Time position.

Parameterization

Set one of the following options:

Uniform

Makes the profile curves run parallel to the V direction. The parameter values of the resulting surface in the U direction are equally spaced. The first profile curve corresponds to the isoparm on the surface at U[0], the second to U[1], and so on.

Chord Length

Causes the parameter values on the resulting surface in the U direction to be based on the distance between the start points of the profile curves.

Surface Degree

Sets the lofted surface to linear or cubic in the U direction.

Linear

Creates surfaces that appear faceted.

Cubic

Creates smooth surfaces.

Surface

Specifies whether an open or closed surface is created. See the Maya NURBS Modelling Guide for more information.

Output Geometry

Specifies the type of geometry created. You can choose from NURBS or Polygons.