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Related nodes. Attributes.
The Wood texture simulates wood by projecting a two-dimensional
pattern. This pattern consists of layers of concentric rings defined
by veins and filler. When you map the Wood texture to
a surface, the surface will appear to be carved out of wood. If you
map the same Wood texture to several surfaces, they will appear to
be carved from a single block of wood.
Aside from the attributes listed here, Wood inherits many attributes
from Texture3d.
In the table below, important attributes have their names shown
in bold in the Description column.
This node is MP safe
Node name | Parents | Classification | MFn type | Compatible function sets |
---|
wood | texture3d | texture/3d:drawdb/shader/texture/3d/wood | kWood | kBase kNamedObject kDependencyNode kTexture3d kWood |
Related nodes
layeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, bulge, grid, mountain, texture3d, projection, cloud, granite, crater, leather, stucco, brownian, solidFractal, marble, rock, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (44)
age, amplitudeX, amplitudeY, center, centerU, centerV, depth, depthMax, depthMin, fillerColor, fillerColorB, fillerColorG, fillerColorR, grainColor, grainColorB, grainColorG, grainColorR, grainContrast, grainSpacing, layerSize, normalCamera, normalCameraX, normalCameraY, normalCameraZ, randomness, ratio, refPointCamera, refPointCameraX, refPointCameraY, refPointCameraZ, refPointObj, refPointObjX, refPointObjY, refPointObjZ, ripples, ripplesX, ripplesY, ripplesZ, veinColor, veinColorB, veinColorG, veinColorR, veinSpread, xPixelAngle
Long name (short name) | Type | Default | Flags |
---|
|
xPixelAngle
(xpa )
| float | 0.002053 | |
|
|
normalCamera
(n )
| float3 | 0.0, 0.0, 1.0 | |
|
| normalCameraX
(nx )
| float | 0.0 | | |
|
| normalCameraY
(ny )
| float | 0.0 | | |
|
| normalCameraZ
(nz )
| float | 0.0 | | |
|
|
refPointObj
(rpo )
| float3 | 0.0, 0.0, 0.0 | |
|
| refPointObjX
(rox )
| float | 0.0 | | |
|
| refPointObjY
(roy )
| float | 0.0 | | |
|
| refPointObjZ
(roz )
| float | 0.0 | | |
|
|
refPointCamera
(rpc )
| float3 | 0.0, 0.0, 0.0 | |
|
| refPointCameraX
(rcx )
| float | 0.0 | | |
|
| refPointCameraY
(rcy )
| float | 0.0 | | |
|
| refPointCameraZ
(rcz )
| float | 0.0 | | |
|
|
fillerColor
(fc )
| float3 | 0.824, 0.627, 0.471 | |
|
| fillerColorR
(fcr )
| float | 0.0 | | |
|
| fillerColorG
(fcg )
| float | 0.0 | | |
|
| fillerColorB
(fcb )
| float | 0.0 | | |
|
|
veinColor
(vc )
| float3 | 0.157, 0.078, 0.039 | |
|
| veinColorR
(vcr )
| float | 0.0 | | |
|
| veinColorG
(vcg )
| float | 0.0 | | |
|
| veinColorB
(vcb )
| float | 0.0 | | |
|
|
veinSpread
(v )
| float | 0.25 | |
|
|
layerSize
(ls )
| float | 0.05 | |
|
|
randomness
(rd )
| float | 0.5 | |
|
|
age
(a )
| float | 20.0 | |
|
|
grainColor
(gc )
| float3 | 0.118, 0.039, 0.0 | |
|
| grainColorR
(gcr )
| float | 0.0 | | |
|
| grainColorG
(gcg )
| float | 0.0 | | |
|
| grainColorB
(gcb )
| float | 0.0 | | |
|
|
grainContrast
(gx )
| float | 0.5 | |
|
|
grainSpacing
(gs )
| float | 0.01 | |
|
|
center
(c )
| float2 | 0.5, -0.5 | |
|
|
|
|
amplitudeX
(ax )
| float | 0.0 | |
|
|
amplitudeY
(ay )
| float | 0.0 | |
|
|
ratio
(ra )
| float | 0.35 | |
|
|
ripples
(r )
| float3 | 1.0, 1.0, 1.0 | |
|
|
|
|
|
depth
(d )
| float2 | 0.0, 8.0 | |
|
|
|