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Brownian textures can be used to create rough, bumpy surfaces.
Used as a bump map, it is good for creating effects such as thickly-painted
metal.
This texture gets its name from "Brownian Motion", that is, the random motion
of molecules in a liquid as they bump into one another.
Aside from the attributes listed here, Brownian textures inherit many
other attributes from the parent class Texture3d.
In the table below, important attributes have their names shown in bold
in the Description column.
This node is MP safe
Node name | Parents | Classification | MFn type | Compatible function sets |
---|
brownian | texture3d | texture/3d:drawdb/shader/texture/3d/brownian | kBrownian | kBase kNamedObject kDependencyNode kTexture3d kBrownian |
Related nodes
layeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, bulge, grid, mountain, texture3d, projection, cloud, granite, crater, leather, stucco, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (20)
increment, lacunarity, normalCamera, normalCameraX, normalCameraY, normalCameraZ, octaves, refPointCamera, refPointCameraX, refPointCameraY, refPointCameraZ, refPointObj, refPointObjX, refPointObjY, refPointObjZ, weight3d, weight3dX, weight3dY, weight3dZ, xPixelAngle
Long name (short name) | Type | Default | Flags |
---|
|
xPixelAngle
(xpa )
| float | 0.002053 | |
|
|
normalCamera
(n )
| float3 | 0.0, 0.0, 1.0 | |
|
| normalCameraX
(nx )
| float | 0.0 | | |
|
| normalCameraY
(ny )
| float | 0.0 | | |
|
| normalCameraZ
(nz )
| float | 0.0 | | |
|
|
refPointObj
(rpo )
| float3 | 0.0, 0.0, 0.0 | |
|
| refPointObjX
(rox )
| float | 0.0 | | |
|
| refPointObjY
(roy )
| float | 0.0 | | |
|
| refPointObjZ
(roz )
| float | 0.0 | | |
|
|
refPointCamera
(rpc )
| float3 | 0.0, 0.0, 0.0 | |
|
| refPointCameraX
(rcx )
| float | 0.0 | | |
|
| refPointCameraY
(rcy )
| float | 0.0 | | |
|
| refPointCameraZ
(rcz )
| float | 0.0 | | |
|
|
lacunarity
(l )
| float | 4.0 | |
|
|
increment
(ic )
| float | 0.1 | |
|
|
octaves
(oct )
| float | 3.0 | |
|
|
weight3d
(w3 )
| float3 | 1.0, 1.0, 1.0 | |
|
|
|
|