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 Brownian textures can be used to create rough, bumpy surfaces.
 Used as a bump map, it is good for creating effects such as thickly-painted
 metal.
This texture gets its name from "Brownian Motion", that is, the random motion
 of molecules in a liquid as they bump into one another.
 Aside from the attributes listed here, Brownian textures inherit many
 other attributes from the parent class Texture3d.
 In the table below, important attributes have their names shown in bold
 in the Description column.
This node is MP safe
| Node name | Parents | Classification | MFn type | Compatible function sets | 
|---|
| brownian | texture3d | texture/3d:drawdb/shader/texture/3d/brownian | kBrownian | kBase kNamedObject
 kDependencyNode
 kTexture3d
 kBrownian
 | 
Related nodes
layeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, bulge, grid, mountain, texture3d, projection, cloud, granite, crater, leather, stucco, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (20)
increment, lacunarity, normalCamera, normalCameraX, normalCameraY, normalCameraZ, octaves, refPointCamera, refPointCameraX, refPointCameraY, refPointCameraZ, refPointObj, refPointObjX, refPointObjY, refPointObjZ, weight3d, weight3dX, weight3dY, weight3dZ, xPixelAngle
| Long name (short name) | Type | Default | Flags | 
|---|
|  | 
| xPixelAngle(xpa) | float | 0.002053 |     | 
|
|  | 
| normalCamera(n) | float3 | 0.0, 0.0, 1.0 |     | 
|
| |  |  | normalCameraX(nx) | float | 0.0 |     |  |
 | 
| |  |  | normalCameraY(ny) | float | 0.0 |     |  |
 | 
| |  |  | normalCameraZ(nz) | float | 0.0 |     |  |
 | 
|  | 
| refPointObj(rpo) | float3 | 0.0, 0.0, 0.0 |     | 
|
| |  |  | refPointObjX(rox) | float | 0.0 |     |  |
 | 
| |  |  | refPointObjY(roy) | float | 0.0 |     |  |
 | 
| |  |  | refPointObjZ(roz) | float | 0.0 |     |  |
 | 
|  | 
| refPointCamera(rpc) | float3 | 0.0, 0.0, 0.0 |     | 
|
| |  |  | refPointCameraX(rcx) | float | 0.0 |     |  |
 | 
| |  |  | refPointCameraY(rcy) | float | 0.0 |     |  |
 | 
| |  |  | refPointCameraZ(rcz) | float | 0.0 |     |  |
 | 
|  | 
| lacunarity(l) | float | 4.0 |     | 
|
|  | 
| increment(ic) | float | 0.1 |     | 
|
|  | 
| octaves(oct) | float | 3.0 |     | 
|
|  | 
| weight3d(w3) | float3 | 1.0, 1.0, 1.0 |     | 
|
|  | 
|  | 
|  |