Go to:
				Related nodes. Attributes. 
 The Bulge texture is intended to be used as a bump map
 or a displacement map.  It produces an area that is flat along
 the outer edges, and bulging in the middle.  If this texture
 is repeated along a surface, it produces an effect similar to
 a skyscraper pumped full of air; the windows are bulging, but
 held in by the flat frames around their edges.
 
 Aside from the attributes listed here, Bulge inherits many other
 attributes from its parent class, Texture2d.
 
 Some uses for Bulge:
 
   - Map a bulge texture to both the Transparency
 attribute of a shader, and through a bump node to the same shader,
 to produce a 3d window effect.
- Map a bulge texture to the Color attribute of a shader.  There
 will be no apparent bulge created, but it will produce a tiled
 color effect.
This node is MP safe
| Node name | Parents | Classification | MFn type | Compatible function sets | 
|---|
| bulge | texture2d | texture/2d:drawdb/shader/texture/2d/bulge | kBulge | kBase kNamedObject
 kDependencyNode
 kTexture2d
 kBulge
 | 
Related nodes
layeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, grid, mountain, texture3d, projection, cloud, granite, crater, leather, stucco, brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (2)
uWidth, vWidth
| Long name (short name) | Type | Default | Flags | 
|---|
|  | 
| uWidth(uw) | float | 0.1 |      | 
|
|  | 
| vWidth(vw) | float | 0.1 |      | 
|