Warning 
               Be careful if you have an animation that changes the relationship between the displacement and the size of the surface being
                  displaced. Choose the most extremely-displaced frame to perform the  operation. Alternatively, animate the value manually.
               
 
             
         To change the bounding box scale
         
         
            - In the  section of the window, turn on  (it is on by default).
            
- Estimate how much the surface will grow when it is displacement-mapped. Consider the following: 
                  - If the bounding box of the displaced surface will be more than 50 percent larger than the bounding box for the original surface
                     in , open the surface’s  and enlarge the bounding box scale. 
                  
- If the bounding box of the displaced surface will be less than 50 percent larger than the bounding box for the original surface
                     in , open the surface’s  and reduce the bounding box scale to optimize the rendering speed and memory. 
                  
- If you choose to let Maya automatically compute the proper bounding box scale for the displaced object, click  in the  and Maya automatically sets the bounding box scale for the surface. 
                  
 
- Render.
               If the estimated bounding box scale is too small, a warning message appears in the render log with instructions on how to
                  set the bounding box scale correctly. An example message:
                Warning: The bounding box is too small for shape “nurbsSphereShape1”. Reset the bounding box scale to: 1.56778 1.56778 1.56778.
                  You can use the following mel commands: setAttr nurbsSphereShape1.boundingBoxScale -type double3 1.56778 1.56778 1.56778;
                
- Adjust the bounding box scale as recommended in the render log message.
- Render again.