Surface Shader
 
 
 

Is a material (shader) that is a wrapper node, which means that you can connect any keyable attribute to this shading group, and then connect the shading group to an object. For example, you can connect an object’s translate position to a Surface Shader’s Out Color attribute to determine the object’s color by the object’s position.

Find this material in the Create bar.

Surface Shader Attributes

Out Color

The color of the material. The default is black.

Out Transparency

The transparency of the material. The default is black (opaque).

Out Glow Color

The glow color of the material. The default is black, without glow.

Out Matte Opacity

Connect another attribute to this option to control the opacity of the material’s matte (alpha) channel.