This example shows you how to move a character’s ear so that the skin surrounding the ear adjusts to accommodate the new position
of the ear.
- Select the vertices of the ear and surrounding skin that you want to move. Make sure you select the ear vertices on both sides
of the head so the deformation will be symmetrical.
(The region surrounding the selection will deform so the vertices you move blend naturally into the surrounding area.)
- Select Create Deformers > Soft Modification > , and set the following:
Then click .
- Use the manipulator to move the ear (for example, up).
- Adjust the softMod attributes (for example, , ) to interactively adjust how the new ear position blends into the surrounding skin.