For a description of the utility, see Condition.
To map the utility to four textures (example)
- Create a material, assign it to an object, then map the utility to the material’s Color attribute. Adjust the material’s attributes if necessary.
- In the ’s , set the following:
- Map a texture to . This texture represents the ’s texture coverage.
- Map a texture to . This texture represents the pattern of the coverage.
- Map a texture to . This texture represents the surface color.
- Map a texture to . This texture represents the color of the overlying texture.
- Change the attributes for each texture and use the texture placement object to adjust the texture on the object if necessary.
- Use the Operation drop-down list items to see the transition between textures.
Tip
Set the option to or to see the combined results.