Multiplies a vector by another vector or by a matrix. The  node has three parts—two input attributes, an operator that you apply to the two input attributes, and an output attribute
            that holds the result. 
         
            -  A vector is the quantity of an attribute (such as color) which has direction (X, Y, and Z) as well as magnitude.
-  A matrix is an array of interconnected attributes. These attributes are combined to create one single entity.
Find this utility in the  (see Hide, resize or customize the Create bar).
         
         To use this utility, see Use the Vector Product utility.
         
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                   Displays a pop-up menu from which you can select an operator. The following examples are based on Input 1 as a  texture and Input 2 as a  texture.
                   
 
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                  Copies the value of the Input1 attribute to the output without making any changes.
                   
 
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                  A single-component value produced by the dot product of the two input vectors. The value of the dot product is copied to the
                     three components of the vector produced. 
                   
 
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                  The result of two input vectors. 
                   
 
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                  Produces a vector by multiplying the  attribute and the  attribute, as in the following formula: 
                    Outvector = Input x Matrix 
                   
 
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                  Produces a point by multiplying the  attribute and the  attribute as in the following formula:
                    Output = Input x Matrix