To edit sine deformers by using the handle manipulators
- Select the sine deformer node (default name: sinen).
- Select the (default shortcut: t key).
- The manipulators on the sine deformer handle let you edit attributes interactively.
- In the scene, select one of the manipulators on the sine deformer handle. -drag the mouse to edit.
The updates the values you are changing.
To edit sine deformers by moving, rotating, or scaling the handle
- Select the sine deformer handle node (default name: sinenHandle).
- Move (translate), rotate, or scale the handle to change the effect of the deformation.
- Move or rotate the handle pivot point by pressing the (Linux and Windows) or (Mac OS X) key, moving the pivot point, and then pressing the or key again.
- Remember that you can access the deformer handle’s local axes (), rotate and scale pivots ( or ) and selection handle ().
To edit sine deformers with the
- Select the sine deformer node (default name: sinen).
One quick way to select the sine deformer node is to select the object being deformed, and then select the sine deformer node
in its history from the (under ).
You can control which attributes are listed as keyable attributes (channels) in the with the editor (select ).
- Click the name of the channel you want to edit.
- In your scene, -click and move the mouse to the left or right. By moving the mouse, you interactively change the value of the selected channel.
As you move the mouse, note that pressing the key gives you finer control, and pressing the key gives you less control.
To edit sine deformers with the Attribute Editor
- Select the sine deformer node (default name: sinen).
- Open the by selecting or use the default shortcut +a.
- Edit the attributes.
See sine.
To delete a sine deformer
- Select the sine deformer handle.
- Select Edit > Delete or use the default shortcut (Linux and Windows) or (Mac OS X) key.
- The sine deformer handle, sine deformer handle shape, and sine deformer nodes are all deleted. However, the object still has
the tweak node as an input node, so any tweaks you might have made are preserved. Also, note that the various input nodes
that structure the evaluation of the deformation are not deleted.