Edit flare nonlinear deformers
 
 
 

To edit with the flare handle manipulators

  1. Select the flare deformer node (default name: flaren).
  2. Select the Show Manipulator Tool (default shortcut: t key).

    The manipulators on the flare deformer handle let you to edit attributes interactively.

  3. In the scene, select one of the manipulators on the flare deformer handle.
  4. -drag the mouse to edit.

    The Channel Box updates the values you are changing.

To edit flare deformers by moving, rotating, or scaling the handle

  1. Select the flare deformer handle node (default name: flarenHandle).
  2. Move (translate), rotate, or scale the handle to change the effect of the deformation.
  3. Move or rotate the handle pivot point by pressing the (Linux and Windows) or (Mac OS X) key, moving the pivot point, and then pressing the or key again.

To edit flares with the Channel Box

  1. Select the flare deformer node (default name: flaren).

    One quick way to select the flare deformer node is to select the object being deformed, and then select the flare deformer node in its history from the Channel Box (under INPUTS).

    You can control which attributes are listed as keyable attributes (channels) in the Channel Box with the Channel Control editor (select Window > General Editors > Channel Control).

  2. Click the name of the channel you want to edit.
  3. In your scene, -click and move the mouse to the left or right. By moving the mouse, you interactively change the value of the selected channel. As you move the mouse, note that pressing the key gives you finer control, and pressing the key gives you coarser control.

To edit flare deformers with the Attribute Editor

  1. Select the flare deformer node (default name: flaren).
  2. Open the Attribute Editor by selecting Window > Attribute Editor or use the default shortcut +a.
  3. Edit the attributes.

    See flare.

To delete a flare deformer

  1. Select the flare deformer handle.
  2. Select Edit > Delete or use the default shortcut (Linux and Windows) or (Mac OS X) key.

    The flare deformer handle, flare deformer handle shape, and flare deformer nodes are all deleted. However, the object still has the tweak node as an input node, so any tweaks you might have made are preserved. Also, note that the various input nodes that structure the evaluation of the deformation are not deleted.