Skeleton Generator menu button
 
 
 

Skeleton >

Create
Creates a new HIK character. By default, the new character is named Charactern, where n is a sequential number.
Rename
Lets you enter a new name for the HIK character.
Lock Character

Locks the current character definition.

Reset

Reset the Skeleton Generator setup panel to the default settings.

Delete

Deletes the current skeleton and its character definition.

Control Rig >

Create
Creates a Control rig for the current character, with IK and FK effectors based on the defined skeletal structure.
Delete
Deletes the Control rig of the current character.

Edit >

Edit Properties
Selects the retargeting HIKProperties node and displays advanced retargeting attributes in the Attribute Editor. These settings are for advanced users who want to adjust specific HIK solver parameters.
Save Edits

Click to save the current position and rotation of the skeleton to the SkeletonGenerator node.

Mirror Left -> Right

As you adjust the position and rotation of joints in the scene view, click to mirror adjustments from the left side of the skeleton to the right side.

Note

Ensure that you only edit the left side of the skeleton before selecting Edit > Mirror Left -> Right. Mirroring is always applied from the left side of the skeleton to the right.

Export Template

Opens the Export Template window, letting you save an HIK skeleton template file. This saves the skeletal structure information and the joint translation information of the current skeleton as a text file. You can then reload that information to apply to other skeletons using the Import Template option. See Import or export a HumanIK skeleton template.

Import Template

Click to open the Import Template window and load an HIK skeleton template file you exported earlier.

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