References the edits from the file you select and applies them to the reference node selected in the Reference Editor. Maya applies edits by matching each nodename.attribute in the edit file to the file its being applied to.
For example, you can export a reference edit for pSphere1.translateX in the scene sphere.ma. This edit is saved in the reference file as <main>:sphere_pSphere1.translateX. You can then apply this edit to the scene ball.ma so that ball:pSphere1.translateX is edited.
When you reference a scene with Use namespaces on, Maya creates a new namespace that contains the referenced data. Turning on Use namespaces ensures that all nodes are uniquely named.
A namespace is a grouping of objects under a given name. Each item in a namespace is identified by its own name along with the namespace it belongs to. See Namespaces.
By default, the basename of the referenced file is added to the beginning of the referenced object names, separated by colons See New Namespace (File Name) below).
For example, if you are referencing a scene named foo.ma that contains an object named ball, after it’s imported the ball is named foo:ball.
The currently set namespace is indicated in the Namespace Options section by the icon. Namespaces that are parents of the currently set namespace are indicated by an icon. You can set the current namespace in the Namespace Editor by clicking Set Current. See Namespace Editor Overview and Edit namespaces.
Namespaces do not effect selection, the DAG, the Dependency Graph, or any other aspect of Maya.
Lets you perform text substation on the offline edits file as it is applied to the scene. One or more sets of replacement text can be specified and are applied to the file in the order that they appear in the list.
For example, if you wanted to replace all the edits applied to an object named sphere1 and apply them instead to an object named sphere2 , you would type sphere1 in the Search for field and sphere2 in the Replace with field, and click Add.