You can drag or smudge the layout of UVs on your polygonal or subdivision surface geometry using the in the .
The gives you a high level of control over your UVs, providing a more free-form approach to manipulating the layout of your UVs.
To smudge the layout of your UVs
- Select the geometry whose UVs you want to manipulate.
- Select Edit UVs > UV Texture Editor.
The appears.
- In the menu bar, select > .
The window appears.
- Set the options as required and then click .
- Select or click the button in the toolbar. The following occurs:
- The ’s view switches to UV mode.
- All the UVs of the current geometry become selected.
- The brush appears in the ’s view.
- If the tool setting is off, do one of the following:
- In the ’s view, drag to smudge the layout of all your UVs.
- In the ’s view, -drag around the UVs you want to select and then drag to smudge the layout of the selected UVs.
If the tool setting is on, do one of the following:
- In the ’s view, -drag to smudge the layout of all your UVs.
- In the ’s view, drag around the UVs you want to select and then -drag to smudge the layout of the selected UVs.