Use Fur Presets
 
 
 

Maya includes a set of fur description presets that you can optionally use as a starting point for various fur types. Click the Preset button at the top of the fur description Attribute Editor or open the default Fur shelf (Windows only) to access these presets.

In addition you can save the attribute settings of a fur description as a Fur Preset using the Preset button in the Attribute Editor. External connections to the node (such as maps applied to attributes) are not saved.

You can load Fur Preset settings into any fur description, and blend Fur Presets to get new variations. You can only delete Fur Presets you have created, not any of the Fur Presets that ship with Maya.

See Fur Presets for a complete list of available Fur Presets and sample images.

Note

After you apply a Fur Preset, if the scale of the fur does not match your scene, adjust the Global Scale value accordingly.

Related topics

To apply a Fur Preset

  1. Select the surface(s) to apply fur to.
  2. Do one of the following:
    • From the Fur shelf, click the desired Fur Preset button.
    • Attach a fur description (Fur > Attach Fur Description > New), click the Presets button in the Attribute Editor, select the desired Fur Preset from the pop-up menu and then click Replace.
  3. Change the name of the fur description to something meaningful (for example, bodyFur) and edit the fur description attributes. For details, see Edit fur descriptions. Read the Notes section for useful information about the Preset.

To blend a Fur Preset

  1. Select the object and then in the Rendering menu set select Fur > Edit Fur Description > FurDescriptionName, where FurDescriptionName is the name of the Fur Description you want to blend with a Preset.
  2. Click the Presets button in the Attribute Editor.
  3. From the pop-up menu select the desired Fur Preset and then select the percentage of blending.

To save a fur description as a Preset

  1. Select the fur object and then in the Rendering menu set select Fur > Edit Fur Description > FurDescriptionName, where FurDescriptionName is the name of the Fur Description you want to save as a Preset.
  2. Click the Presets button in the Attribute Editor and from the pop-up menu select Save FurDescription Preset.
  3. Type a name in the Preset Name text box and then click Save Attribute Preset.

To delete a Fur Preset

  1. Select the object and then in the Rendering menu set select Fur > Edit Fur Description > FurDescriptionName, where FurDescriptionName is the name of a Fur Description.
  2. Click the Presets button in the Attribute Editor and select Edit Preset from the pop-up menu.

    The Edit FurDescription Presets window appears.

  3. Select the Fur Preset that you want to delete and click Delete.
  4. Click Close.