Split a face so that a vertex is added at its center
 
 
 

The Poke Face feature subdivides a polygon face in such a fashion that a new vertex is added to the center of the selected face. When the vertex is added a manipulator appears to move the newly created vertex or vertices.

Poke Face is useful when you need to add details such as bumps or indentations to a polygon face.

To split a face so that a vertex is added at its center

  1. Select one or more faces and choose Edit Mesh > Poke Face.
  2. Use the manipulator to move the new vertex or vertices. Remember that you can also change the pivot by pressing Insert or Home. Click the circle handle attached to the manipulator to switch between local and world axes.
    Note

    The Show Manipulator Tool only appears when Construction History is on.

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