You can set the following preferences in the Animation sub-category below the Settings category in the Preferences window. (There are also Animation preferences under the Display category. See Animation (Display) preferences.)
Specifies whether Maya will automatically set keys on a previously animated object’s attributes when you change the values of those attributes. This preference has the same effect as the Animation Controls’ Auto Keyframe Toggle button next to the Animation Preferences button. This option is off by default.
These options are available only when Auto Key is on.
For more information, see What are character sets?
To set the rotation interpolation options, see Set rotation interpolation for curves.
Specifies the type of rotation interpolation used when creating curves. These options are the same as those available in the Change Rotation Interp menu item in the Graph Editor. For more information on rotation interpolation, see Animated rotation in Maya.
Calculates the rotation using three separate angles representing rotations about the X, Y, and Z axes, and an order or rotation. In this mode, the curves that define the rotation for a given node are represented in Euler-angles, interpolation is performed on each curve independently in Euler space, and keyframes may occur at your discretion—they are not synchronized with the other sibling rotation curves at the node. You can also animate a single rotation ordinate. This is the default setting.
Creates curves that have keyframes on sibling curves locked together but with interpolation between keyframes performed in Euler-space.
It’s useful to keep rotation keyframes synchronized because rotation is a composition of the three separate rotate values. Deleting just one key on a curve can have a dramatic and unexpected effect on the interpolation.
Tangents determine the status of curve segments when they enter and exit from a key.
Weighted tangents represent the amount of influence a tangent has on an animation curve segment. When on, all new tangents are automatically weighted. Weighted Tangents is off by default. See Edit tangents.
(Default) An Auto In Tangent compares the current keyframe value to the previous keyframe value, and flattens the curve segment if it travels above or below those keyframe values. (See also Auto tangents in the Graph Editor Tangents menu.)
The clamped tangent smoothly rounds the animation curve (like the Spline selection) before a key unless the next key is very close. If so, the In Tangent and the previous key’s Out Tangent are both straight (like the Linear selection), making the animation curve between the keys straight. Clamped is the default In tangent type.
(Default) An Auto out tangent compares the current keyframe value to the next keyframe value, and flattens the curve segment if it travels above or below those keyframe values. (See also Auto tangents in the Graph Editor Tangents menu.)
Specifies the animation curve is smoothly rounded (like the Spline selection) after a key unless the next key is very close. If so, the Out tangent and the previous key’s In tangent are both straight (like the Linear selection), making the animation curve between the keys straight. Clamped is the default Out tangent type.
The Animation Blending preferences let you specify the types of blends that can occur between object connections. For example, when you turn on Always blend with existing connections, you can then both animate and constrain a single object.
Always blend with existing connections
Blend with all except constraints
Never blend with existing connectionsi
When on (default), you can drag to move selected keyframes in the graph view area with a single click. When off, clicking selected keyframes has no effect in the graph view area, and you must select the Move tool and middle-drag to adjust keyframes. Enabling this option may be preferable if you are familiar with keyframe editing workflows in other Autodesk applications, such as MotionBuilder.
This preference lets you set what you want to occur when you double-click a camera shot in the Camera Sequencer.
Set the frame range in the Time Slider to match the Maya start frame and Maya end frame of the selected shot. (See Camera shot overview.)