Camera Sequencer overview
 
 
 

The Camera Sequencer gives you tools to layout and manage camera shots, then produce rendered movie footage of the animation in your scene. You can start to layout shots in Maya, or by importing your own editorial files containing audio and video clip information in AAF or FCP format. Even for large scenes, you can produce movie clips to achieve real-time playback.

In the Camera Sequencer window, shots are represented as a set of rectangles arranged on tracks, and you define and manipulate which camera is active at any point in time by manipulating the camera shots. When you’re satisfied with the layout and timing of camera shots, you can playblast movie clips of the animation.

Important

(Mac OS X) Camera Sequencer support on 64-bit systems is limited. For better performance and real-time results, run Maya in 32-bit mode to use the Camera Sequencer.

This tool consists of the following main areas:

The following table provides a brief overview of tasks using the Camera Sequencer.

To... Do this

Create a shot.

Click .

Frame all shots.

Click .

Create a single camera to playback all shots.

Select Create > Ubercam.

Scroll the shot view area.

+ -drag (Linux and Windows) or + -drag (Mac OS X).

Move a shot.

Drag single shots to move them, or Shift-click to select multiple shots then drag in the white rectangular area.

Scale a shot.

Drag the bottom corners of the clip. (The Scale cursor appears.)

Trim a shot.

Drag the top corners of the clip. (The Trim cursor appears.)

Mute a shot.

-click the shot and select Mute.

Delete a shot.

Select the shot and press .

Playblast a sequence into a movie.

-click the shot you want and select Playblast Shot from the pop-up menu.

Group shots.

Select the shots you want to group and select Group > Create.

Add audio to a shot.

Select the shot, then select File > Import Shot Audio from the menu bar.

Add an image plane to the shot camera.

-click the shot and select Attach Image Plane.

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