#include
<adskMayaState.h>
Public Attributes |
|
| miTag | frameBufferName |
| The name of the frame buffer. |
|
| miBoolean | useTransparency |
| When false, all objects are rendered as
opaque. |
|
| miBoolean | holdout |
| When true, hidden objects produce occlusions
in the scene. |
|
| miBoolean | reflectHidden |
| When true, hidden geometries are visible
through reflections. |
|
| miBoolean | refractHidden |
| When true, hidden geometries are visible
through refractions. |
|
| miBoolean | hiddenReflect |
| When true, hidden objects produce
reflections. |
|
| miBoolean | hiddenRefract |
| When true, hidden objects produce
refractions. |
|
| miBoolean | transparentAttenuation |
| When true, frame buffer contributions are
modulated by the transparency. |
|
| miBoolean | computeShadows |
| When true, shadows are computed. |
|
| miBoolean | hiddenShadows |
| When true, hidden geometries cast
shadows. |
|
| miInteger | minReflectionLevel |
| Minimum reflection level. |
|
| miInteger | maxReflectionLevel |
| Maximum reflection level. |
|
| miInteger | minRefractionLevel |
| Minimum refraction level. |
|
| miInteger | maxRefractionLevel |
| Maximum refraction level. |
|
| miInteger | integerUserParameter1 |
| General purpose user-defined
parameter. |
|
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