polyMoveEdge [-caching boolean] [-constructionHistory boolean] [-localCenter int] [-localDirection linear linear linear] [-localDirectionX linear] [-localDirectionY linear] [-localDirectionZ linear] [-localRotate angle angle angle] [-localRotateX angle] [-localRotateY angle] [-localRotateZ angle] [-localScale float float float] [-localScaleX float] [-localScaleY float] [-localScaleZ float] [-localTranslate linear linear linear] [-localTranslateX linear] [-localTranslateY linear] [-localTranslateZ linear] [-name string] [-nodeState int] [-pivot linear linear linear] [-pivotX linear] [-pivotY linear] [-pivotZ linear] [-random float] [-rotate angle angle angle] [-rotateX angle] [-rotateY angle] [-rotateZ angle] [-scale float float float] [-scaleX float] [-scaleY float] [-scaleZ float] [-translate linear linear linear] [-translateX linear] [-translateY linear] [-translateZ linear] [-worldSpace boolean]
polyMoveEdge は 「元に戻す」が可能、「照会」が可能、「編集」が可能 です。
ポリゴン オブジェクトのエッジを修正します。 エッジの平行移動、移動、回転、スケールが行われます。string | ノード名 |
戻り値の型は照会モードでは照会フラグが基になります。
ロング ネーム(ショート ネーム) | 引数型 | プロパティ | ||
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-worldSpace(-ws)
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boolean
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Global Values | ||||
-translate(-t)
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linear linear linear
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-translateX(-tx)
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linear
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-translateY(-ty)
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linear
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-translateZ(-tz)
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linear
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-rotate(-ro)
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angle angle angle
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-rotateX(-rx)
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angle
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-rotateY(-ry)
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angle
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-rotateZ(-rz)
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angle
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-scale(-s)
|
float float float
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-scaleX(-sx)
|
float
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-scaleY(-sy)
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float
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-scaleZ(-sz)
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float
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-pivot(-pvt)
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linear linear linear
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-pivotX(-pvx)
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linear
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-pivotY(-pvy)
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linear
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-pivotZ(-pvz)
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linear
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-random(-ran)
|
float
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-localTranslate(-lt)
|
linear linear linear
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-localTranslateX(-ltx)
|
linear
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-localTranslateY(-lty)
|
linear
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-localTranslateZ(-ltz)
|
linear
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-localRotate(-lr)
|
angle angle angle
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-localRotateX(-lrx)
|
angle
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-localRotateY(-lry)
|
angle
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-localRotateZ(-lrz)
|
angle
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-localDirection(-ld)
|
linear linear linear
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-localDirectionX(-ldx)
|
linear
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-localDirectionY(-ldy)
|
linear
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-localDirectionZ(-ldz)
|
linear
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-localScale(-ls)
|
float float float
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-localScaleX(-lsx)
|
float
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-localScaleY(-lsy)
|
float
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-localScaleZ(-lsz)
|
float
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-localCenter(-lc)
|
int
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一般的なフラグ | ||||
-name(-n)
|
string
|
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-constructionHistory(-ch)
|
boolean
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-caching(-cch)
|
boolean
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-nodeState(-nds)
|
int
|
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// Create a sphere. polySphere -n plg -r 5; select plg.e[200:219] plg.e[560:599]; // Translate selected edges along Z in local coordinates. polyMoveEdge -ltz 1.0; // Scale selected edges by (0.5 0.5 0.5) polyMoveEdge -s 0.5 0.5 0.5 plg.e[100:119];