This section presents the FBX scene graph and its scene element organization.
The position of a scene element such as a mesh, a light, a camera, a skeleton, or a line can be described by a sequence of translations, rotations, and scaling operations. This geometric transformation data is encapsulated by KFbxNode.
Consider a camera in the scene. In addition to its translation, rotation, and scaling values, it can also define its frame width, frame height, depth of field, motion blur, etc. This additional data is encapsulated by KFbxCamera, which is a subclass of KFbxNodeAttribute. KFbxMesh and KFbxLight are also subclasses of KFbxNodeAttribute, and may be bound to a KFbxNode to specify their location in the scene.