Nodes and the Scene Graph
 
 
 

This section presents the FBX scene graph and its scene element organization.

Scene Elements

The position of a scene element such as a mesh, a light, a camera, a skeleton, or a line can be described by a sequence of translations, rotations, and scaling factors.

Consider a camera in the scene. In addition to its translation, rotation, and scaling parameters, it must also define the frame width, the frame height, its depth of field, its motion blur, etc.

A scene element can therefore be defined by the combination of a KFbxNode and a KFbxNodeAttribute.