An FBX node is an instance of the KFbxNode class. Each FBX node is a container for one of the elements in an FBX scene, that is, for a camera object, a light object,
a mesh object, a NURBS object, etc.
Notes:
- FBX SDK allows two or more nodes to have the same name. However, the file format you use to store your scene may not allow
duplicate node names (a name clash). In that case, your “extra” nodes will be renamed to nodename_ncl1, nodename_ncl2, ... nodename_ncln.
- FBX File Format (.fbx) versions 1.0 to 6.1 do not allow duplicate node names.
- KFbxNode provides access to all properties of a node as a point in space, e.g., the node’s translation, rotation, and scaling (the
TRS properties). See Getting the transformation matrix for a node.
- Limits on a node’s TRS properties are accessed in various ways, including by a call to KFbxNode::GetLimits() , which returns a reference to a KFbxNodeLimits object. See class KFbxNodeLimits and sample program ExportScene05.