Storing animation in a vertex cache
 
 
 

In FBX, geometries can be deformed using skinning, shapes, or vertex caches. A vertex cache is a way to store directly the vertex animations inside a cache file.

For sample code that creates and animates vertices using a vertex cache, see functions MapVertexCacheOnTriangle() and AnimateVertexCacheOnTriangle() in sample program ExportScene03 (see ExportScene03).

For sample code that reads data in a vertex cache, see functions PreparePointCacheData() and ReadVertexCacheData() of sample program ViewScene (see ViewScene).