You can get from a node a reference to its parent, as well as to the scene that contains it:
KFbxNode myParentNode = pNode->GetParent(); KFbxScene myScene = pNode->GetScene();
In general, all relationships in FBX are two-way: if FBX object A has a reference to FBX object B, then object B will also have a reference to object A. For example:
These two-way relationships between FBX objects are managed by connections, an FBX data structure. See Connections.