This reference page is linked to from the following overview topics: Supported Scene Elements.
A gobo is a filter placed over a spot light to project light patterns through fog on a surface.
You can also use an image file as a gobo, which cause the light to project an image, much like a projector.
Definition at line 30 of file kfbxgobo.h.
#include <kfbxgobo.h>
Public Member Functions |
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KFbxGobo (char *pName) | |
Public Attributes |
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KString | mName |
Gobo name. |
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KString | mFileName |
path and file name of the image file.
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bool | mDrawGroundProjection |
Flag that if shows the light projected on
the ground. |
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bool | mVolumetricLightProjection |
Flag that lets you create a volumetric
lighting effect by making the light stream visible. |
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bool | mFrontVolumetricLightProjection |
Flag that front facing light occurs when the
camera view is looking down or up the light stream of a Spot light,
which makes the light stream look three-dimensional. |
KFbxGobo | ( | char * | pName | ) | [inline] |
Definition at line 33 of file kfbxgobo.h.
: mName(pName) { }
path and file name of the image file.
Definition at line 41 of file kfbxgobo.h.
Flag that if shows the light projected on the ground.
Definition at line 43 of file kfbxgobo.h.
Flag that lets you create a volumetric lighting effect by making the light stream visible.
Definition at line 45 of file kfbxgobo.h.
Flag that front facing light occurs when the camera view is looking down or up the light stream of a Spot light, which makes the light stream look three-dimensional.
Definition at line 47 of file kfbxgobo.h.