This reference page is linked to from the following overview topics: 2012.1, Supported Scene Elements, Scene Axis and Unit Conversion, List of Python FBX classes.
This class represents the coordinate system of the scene and can convert scenes to other coordinate systems.
By default the KFbxScene uses a Y-Up axis system. If the calling application wishes to change the default axis it will need to define the new axis system and call the convert method with the scene as argument. The appropriate transforms will be applied to the first level objects of the scene only (objects whose parent is the scene itself). Child objects do not need to be transformed since they inherit from their parents. The adjustment will affect the translation animation curves and the objects pivots values (the rotation transformation is applied as a pre-rotation transform therefore the rotation animation curves do not need to be transformed). Once converted, the scene will have its axis definition changed to the new system.
For example:
KFbxScene* lScene = KFbxScene::Create(sdkmanager, "MyScene"); ... // the scene is filled with objects int dir; lScene->GetGlobalSettings().GetAxisSystem().GetUpVector(dir); // this returns the equivalent of KFbxAxisSystem::YAxis KFbxAxisSystem max; // we desire to convert the scene from Y-Up to Z-Up max.ConvertScene(lScene); lScene->GetGlobalSettings().GetAxisSystem().GetUpVector(dir); // this will now return the equivalent of KFbxAxisSystem::ZAxis
No conversion will take place if the scene current axis system is equal to the new one.
The eUpVector specifies which axis has the up and down direction in the system (typically this is the Y or Z axis). The sign of the eUpVector is applied to represent the direction (1 is up and -1 is down relative to the observer).
The eFrontVector specifies which axis has the front and back direction in the system. It is not an independent variable, which means it depends on eUpVector. The enum values ParityEven and ParityOdd denote the first one and the second one of the remain two axes in addition to the up axis.
For example if the up axis is X, the remain two axes will be Y And Z, so the ParityEven is Y, and the ParityOdd is Z ; If the up axis is Y, the remain two axes will X And Z, so the ParityEven is X, and the ParityOdd is Z; If the up axis is Z, the remain two axes will X And Y, so the ParityEven is X, and the ParityOdd is Y.
There still needs a parameter to denote the direction of the eFrontVector just as the eUpVector. And the sign of the eFrontVector represents the direction (1 is front and -1 is back relative to observer).
If the front axis and the up axis are determined, the third axis will be automatically determined as the left one. The eCoorSystem enum is a parameter to determine the direction of the third axis just as the eUpVector sign. It determines if the axis system is right-handed or left-handed just as the enum values.
Some code for reconstructing a KFbxAxisSystem object from reference scene.
//the reference scene KFbxScene* lSceneReference = KFbxScene::Create(sdkmanager, "ReferenceScene"); ... // the scene is filled with objects KFbxAxisSystem lAxisSytemReference = lSceneReference->GetGlobalSettings().GetAxisSystem(); int lUpVectorSign = 1; int lFrontVectorSign = 1; //get upVector and its sign. eUpVector lUpVector = lAxisSsytemReference.getUpVector( lUpVectorSign ); //get FrontVector and its sign. eFrontVector lFrontVector = lAxisSsytemReference.getFrontVector( lFrontVectorSign ); //get uCoorSystem. eCoorSystem lCoorSystem = lAxisSsytemReference.GetCoorSystem(); //The KFbxAxisSystem object to reconstruct back by saved parameter KFbxAxisSystem lAxisSytemReconstruct( lUpVectorSign * lUpVector, lFrontVectorSign * lFrontVector, lCoorSystem);
Definition at line 105 of file kfbxaxissystem.h.
#include <kfbxaxissystem.h>
Classes |
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class | KFbxAxis |
Public Types |
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enum | eUpVector { XAxis = 1, YAxis = 2, ZAxis = 3 } |
Specifies which canonical axis represents up in the system (typically Y or Z). More... |
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enum | eFrontVector { ParityEven = 1, ParityOdd = 2 } |
Vector with origin at the screen pointing toward the camera. More... |
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enum | eCoorSystem { RightHanded = 0, LeftHanded = 1 } |
Specifies the third vector of the system. More... |
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enum | ePreDefinedAxisSystem
{ eMayaZUp = 0, eMayaYUp, eMax, eMotionBuilder, eOpenGL, eDirectX, eLightwave } |
Enumeration that can be used to initialize a new instance of this class with predefined configurations (see the "Predefined axis systems" section). More... |
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Public Member Functions |
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KFbxAxisSystem & | operator= (const KFbxAxisSystem &pAxisSystem) |
Assignment operation. |
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void | ConvertScene (KFbxScene *pScene) const |
Convert a scene to this axis system.
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void | ConvertScene (KFbxScene *pScene, KFbxNode *pFbxRoot) const |
Convert a scene to this axis system by using
the specified node as an Fbx_Root. |
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eFrontVector | GetFrontVector (int &pSign) const |
Get the eFrontVector and its sign of this
axis system. |
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eUpVector | GetUpVector (int &pSign) const |
Get the eUpVector and its sign of this axis
system. |
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eCoorSystem | GetCoorSystem () const |
Accessor to the eCoorSystem of this object.
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void | ConvertChildren (KFbxNode *pRoot, const KFbxAxisSystem &pSrcSystem) const |
Converts the children of the given node to
this axis system. |
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Protected Member Functions |
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void | ConvertTProperty (KArrayTemplate< KFbxNode * > &pNodes, const KFbxAxisSystem &pFrom) const |
Apply the axis conversion to the translation
property of the nodes. |
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void | ConvertCurveNodes (KArrayTemplate< KFbxAnimCurveNode * > &pCurveNodes, const KFbxAxisSystem &pFrom) const |
Apply the axis conversion to the translation
animation curves. |
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void | AdjustPreRotation (KFbxNode *pNode, const KFbxMatrix &pConversionRM) const |
Adjust the Pre rotation to orient the node
and children correctly. |
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void | AdjustPivots (KFbxNode *pNode, const KFbxMatrix &pConversionRM) const |
Adjust the pivots of the node for the new
axis system. |
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void | GetConversionMatrix (const KFbxAxisSystem &pFrom, KFbxMatrix &pConversionRM) const |
Computes the transformation matrix to pass
from the pFrom system to this one. |
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void | AdjustLimits (KFbxNode *pNode, const KFbxMatrix &pConversionRM) const |
Adjust the node translation limits for the
new axis system. |
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void | AdjustPoses (KFbxScene *pScene, const KFbxMatrix &pConversionRM) const |
Adjust all the poses in the pScene
for the new axis system. |
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void | AdjustCamera (KFbxNode *pNode, const KFbxMatrix &pConversionRM) const |
Recompute the camera's up-vector for the new
axis system. |
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void | AdjustCluster (KFbxNode *pNode, const KFbxMatrix &pConversionRM) const |
Adjust the node cluster's matrices for the
new axis system. |
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void | ConvertChildren (KFbxNode *pRoot, const KFbxAxisSystem &pSrcSystem, bool pSubChildrenOnly) const |
This is the main function that will dispatch
all the calls of the "Adjust" methods. |
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Protected Attributes |
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KFbxAxis | mUpVector |
The up vector (and sign) of this object.
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KFbxAxis | mFrontVector |
The front vector (and sign) of this object.
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KFbxAxis | mCoorSystem |
The third vector (and sign) of this object.
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Friends |
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class | KFbxGlobalSettings |
Constructor and Destructor |
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KFbxAxisSystem (eUpVector pUpVector, eFrontVector pFrontVector, eCoorSystem pCoorSystem) | |
Constructor! |
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KFbxAxisSystem (const KFbxAxisSystem &pAxisSystem) | |
Copy constructor! |
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KFbxAxisSystem (const ePreDefinedAxisSystem pAxisSystem) | |
Constructor! |
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virtual | ~KFbxAxisSystem () |
Destructor. |
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Boolean operation. |
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bool | operator== (const KFbxAxisSystem &pAxisSystem) const |
Equivalence operator. |
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bool | operator!= (const KFbxAxisSystem &pAxisSystem) const |
Non-equivalence operator. |
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Predefined axis systems. |
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These static members
define the axis system of the most popular applications. |
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static const KFbxAxisSystem | MayaZUp |
Predefined axis system: MayaZUp (UpVector =
+Z, FrontVector = -Y, CoordSystem = +X (RightHanded)) |
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static const KFbxAxisSystem | MayaYUp |
Predefined axis system: MayaYUp (UpVector =
+Y, FrontVector = +Z, CoordSystem = +X (RightHanded)) |
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static const KFbxAxisSystem | Max |
Predefined axis system: Max (UpVector = +Z,
FrontVector = -Y, CoordSystem = +X (RightHanded)) |
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static const KFbxAxisSystem | Motionbuilder |
Predefined axis system: Motionbuilder
(UpVector = +Y, FrontVector = +Z, CoordSystem = +X (RightHanded))
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static const KFbxAxisSystem | OpenGL |
Predefined axis system: OpenGL (UpVector =
+Y, FrontVector = +Z, CoordSystem = +X (RightHanded)) |
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static const KFbxAxisSystem | DirectX |
Predefined axis system: DirectX (UpVector =
+Y, FrontVector = +Z, CoordSystem = -X (LeftHanded)) |
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static const KFbxAxisSystem | Lightwave |
Predefined axis system: Lightwave (UpVector
= +Y, FrontVector = +Z, CoordSystem = -X (LeftHanded)) |
enum eUpVector |
Specifies which canonical axis represents up in the system (typically Y or Z).
Definition at line 111 of file kfbxaxissystem.h.
enum eFrontVector |
Vector with origin at the screen pointing toward the camera.
This is a subset of enum eUpVector because axis cannot be repeated. We use the system of "parity" to define this vector because its value (X,Y or Z axis) really depends on the up-vector. The ePreDefinedAxisSystem list the up-vector, parity and coordinate system values for the predefined systems.
Definition at line 123 of file kfbxaxissystem.h.
{ ParityEven = 1, ParityOdd = 2 };
enum eCoorSystem |
Specifies the third vector of the system.
The KFbxAxisSystem deduces the correct vector and direction based on this flag and the relationship with the up and front vectors. The ePreDefinedAxisSystem list the up-vector, parity and coordinate system values for the predefined systems.
Definition at line 133 of file kfbxaxissystem.h.
{ RightHanded = 0, LeftHanded = 1 };
Enumeration that can be used to initialize a new instance of this class with predefined configurations (see the "Predefined axis systems" section).
Definition at line 141 of file kfbxaxissystem.h.
{ eMayaZUp = 0, eMayaYUp, eMax, eMotionBuilder, eOpenGL, eDirectX, eLightwave };
KFbxAxisSystem | ( | eUpVector | pUpVector, |
eFrontVector | pFrontVector, | ||
eCoorSystem | pCoorSystem | ||
) |
Constructor!
pUpVector | Specify the up vector. |
pFrontVector | Specify the front vector. |
pCoorSystem | Specify RightHanded coordinate system or LeftHanded coordinate system. |
KFbxAxisSystem | ( | const KFbxAxisSystem & | pAxisSystem | ) |
Copy constructor!
pAxisSystem | Another KFbxAxisSystem object copied to this one. |
KFbxAxisSystem | ( | const ePreDefinedAxisSystem | pAxisSystem | ) |
Constructor!
pAxisSystem | Specify which predefined axis system to copy. |
virtual ~KFbxAxisSystem | ( | ) | [virtual] |
Destructor.
bool operator== | ( | const KFbxAxisSystem & | pAxisSystem | ) | const |
Equivalence operator.
pAxisSystem | The axis system to compare against this one. |
true
if these two axis systems are equal,
false
otherwise.bool operator!= | ( | const KFbxAxisSystem & | pAxisSystem | ) | const |
Non-equivalence operator.
pAxisSystem | The axis system to compare against this one. |
true
if these two axis systems are unequal,
false
otherwise.KFbxAxisSystem& operator= | ( | const KFbxAxisSystem & | pAxisSystem | ) |
Assignment operation.
pAxisSystem | Axis system assigned to this one. |
void ConvertScene | ( | KFbxScene * | pScene | ) | const |
Convert a scene to this axis system.
Sets the axis system of the scene to this system unit.
pScene | The scene to convert |
Convert a scene to this axis system by using the specified node as an Fbx_Root.
This is provided for backwards compatibility only and ConvertScene(KFbxScene* pScene) should be used instead when possible.
pScene | The scene to convert |
pFbxRoot | The Fbx_Root node that will be transformed. |
eFrontVector GetFrontVector | ( | int & | pSign | ) | const |
Get the eFrontVector and its sign of this axis system.
pSign | The sign of the axis, 1 for front, -1 for back (relative to observer). |
eUpVector GetUpVector | ( | int & | pSign | ) | const |
Get the eUpVector and its sign of this axis system.
pSign | The sign of the axis, 1 for up, -1 for down (relative to observer). |
eCoorSystem GetCoorSystem | ( | ) | const |
Accessor to the eCoorSystem of this object.
void ConvertChildren | ( | KFbxNode * | pRoot, |
const KFbxAxisSystem & | pSrcSystem | ||
) | const |
Converts the children of the given node to this axis system.
Unlike the ConvertScene() method, this method does not set the axis system of the scene that the pRoot node belongs, nor does it adjust KFbxPoses as they are not stored under the scene, and not under a particular node.
pRoot | The node whose children are converted. |
pSrcSystem | The source axis system. |
void ConvertTProperty | ( | KArrayTemplate< KFbxNode * > & | pNodes, |
const KFbxAxisSystem & | pFrom | ||
) | const [protected] |
Apply the axis conversion to the translation property of the nodes.
void ConvertCurveNodes | ( | KArrayTemplate< KFbxAnimCurveNode * > & | pCurveNodes, |
const KFbxAxisSystem & | pFrom | ||
) | const [protected] |
Apply the axis conversion to the translation animation curves.
void AdjustPreRotation | ( | KFbxNode * | pNode, |
const KFbxMatrix & | pConversionRM | ||
) | const [protected] |
Adjust the Pre rotation to orient the node and children correctly.
void AdjustPivots | ( | KFbxNode * | pNode, |
const KFbxMatrix & | pConversionRM | ||
) | const [protected] |
Adjust the pivots of the node for the new axis system.
void GetConversionMatrix | ( | const KFbxAxisSystem & | pFrom, |
KFbxMatrix & | pConversionRM | ||
) | const [protected] |
Computes the transformation matrix to pass from the pFrom system to this one.
void AdjustLimits | ( | KFbxNode * | pNode, |
const KFbxMatrix & | pConversionRM | ||
) | const [protected] |
Adjust the node translation limits for the new axis system.
void AdjustPoses | ( | KFbxScene * | pScene, |
const KFbxMatrix & | pConversionRM | ||
) | const [protected] |
Adjust all the poses in the pScene for the new axis system.
void AdjustCamera | ( | KFbxNode * | pNode, |
const KFbxMatrix & | pConversionRM | ||
) | const [protected] |
Recompute the camera's up-vector for the new axis system.
void AdjustCluster | ( | KFbxNode * | pNode, |
const KFbxMatrix & | pConversionRM | ||
) | const [protected] |
Adjust the node cluster's matrices for the new axis system.
void ConvertChildren | ( | KFbxNode * | pRoot, |
const KFbxAxisSystem & | pSrcSystem, | ||
bool | pSubChildrenOnly | ||
) | const [protected] |
This is the main function that will dispatch all the calls of the "Adjust" methods.
friend class KFbxGlobalSettings
[friend] |
Definition at line 337 of file kfbxaxissystem.h.
const KFbxAxisSystem MayaZUp
[static] |
Predefined axis system: MayaZUp (UpVector = +Z, FrontVector = -Y, CoordSystem = +X (RightHanded))
Definition at line 207 of file kfbxaxissystem.h.
const KFbxAxisSystem MayaYUp
[static] |
Predefined axis system: MayaYUp (UpVector = +Y, FrontVector = +Z, CoordSystem = +X (RightHanded))
Definition at line 210 of file kfbxaxissystem.h.
const KFbxAxisSystem Max
[static] |
Predefined axis system: Max (UpVector = +Z, FrontVector = -Y, CoordSystem = +X (RightHanded))
Definition at line 213 of file kfbxaxissystem.h.
const KFbxAxisSystem Motionbuilder
[static] |
Predefined axis system: Motionbuilder (UpVector = +Y, FrontVector = +Z, CoordSystem = +X (RightHanded))
Definition at line 216 of file kfbxaxissystem.h.
const KFbxAxisSystem OpenGL
[static] |
Predefined axis system: OpenGL (UpVector = +Y, FrontVector = +Z, CoordSystem = +X (RightHanded))
Definition at line 219 of file kfbxaxissystem.h.
const KFbxAxisSystem DirectX
[static] |
Predefined axis system: DirectX (UpVector = +Y, FrontVector = +Z, CoordSystem = -X (LeftHanded))
Definition at line 222 of file kfbxaxissystem.h.
const KFbxAxisSystem Lightwave
[static] |
Predefined axis system: Lightwave (UpVector = +Y, FrontVector = +Z, CoordSystem = -X (LeftHanded))
Definition at line 225 of file kfbxaxissystem.h.
The up vector (and sign) of this object.
Definition at line 295 of file kfbxaxissystem.h.
KFbxAxis
mFrontVector
[protected] |
The front vector (and sign) of this object.
Definition at line 298 of file kfbxaxissystem.h.
KFbxAxis
mCoorSystem
[protected] |
The third vector (and sign) of this object.
Definition at line 301 of file kfbxaxissystem.h.