This reference page is linked to from the following overview topics: 2012.1, FBX SDK 2011, Writing and using your own evaluator.
An evaluator implementation that behaves like the original FBX SDK (2010 and previous) evaluation system.
It works by implementing the abstract class KFbxAnimEvaluator, which is used as the main interface for evaluators.
Definition at line 55 of file kfbxanimevalclassic.h.
#include <kfbxanimevalclassic.h>
Protected Member Functions |
|
virtual void | EvaluateNodeTransform (KFbxNodeEvalState *pResult, KFbxNode *pNode, KTime pTime, KFbxAnimStack *pStack, KFbxNode::EPivotSet pPivotSet, bool pApplyTarget) |
virtual void | EvaluatePropertyValue (KFbxAnimCurveNode *pResult, KFbxProperty &pProperty, KTime pTime, KFbxAnimStack *pStack) |
virtual void EvaluateNodeTransform | ( | KFbxNodeEvalState * | pResult, |
KFbxNode * | pNode, | ||
KTime | pTime, | ||
KFbxAnimStack * | pStack, | ||
KFbxNode::EPivotSet | pPivotSet, | ||
bool | pApplyTarget | ||
) | [protected, virtual] |
Implements KFbxAnimEvaluator.
virtual void EvaluatePropertyValue | ( | KFbxAnimCurveNode * | pResult, |
KFbxProperty & | pProperty, | ||
KTime | pTime, | ||
KFbxAnimStack * | pStack | ||
) | [protected, virtual] |
Implements KFbxAnimEvaluator.