You now need to specify the output file name.
- Open the Project Property Pages dialog (e.g. from the menu under Project > Properties ...)
- Choose All Configurations from the Configuration: drop-down list at the top of the dialog.
- From the tree-control in the left pane choose the Linker > General folder.
- Under Output file: Enter the path to 3ds Max plug-ins folder and your file name using the correct environment variables. For example $(3DSMAX_2011_PATH)\plugins\myplugin.dlo or for a 64 bit version of 3ds Max $(3DSMAX_2011x64_PATH)\plugins\myplugin.dlo.
When the project is compiled and linked successfully, the DLL is written to this location.
The example output file used (myplugin.dlo) uses the extension typically used by object plug-ins. For a list of the standard
filename extensions for all plug-ins see the topic Plug-in File Extensions. 3ds Max will only load DLLs that use these standard extensions.