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Home: 3ds Max SDK Programmer's Guide and Reference
Principal Classes for Materials and Textures
Materials, Textures and Maps
Multi-Materials
3ds Max SDK Programmer's Guide
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3ds Max SDK Features
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Rendering
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Materials, Textures and Maps
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Standard Materials and Textures
The following global functions can be used to easily create default standard materials:
NewDefaultStdMat()
- Creates a new 3ds Max Standard material (
StdMat
).
NewDefaultStdCubic()
- Creates a new 3ds Max Reflect/Refract texture (
StdCubic
).
NewDefaultStdMirror()
- Creates a new 3ds Max Flat Mirror texture (
StdMirror
).
NewDefaultStdFog()
- This function creates a new 3ds Max Fog atmospheric effect (
StdFog
).
NewDefaultMultiMtl
() - This function creates a new 3ds Max Multi/Sub-Object material (
MultiMtl
).
NewDefaultBitmapTex
() - This function creates a new 3ds Max Bitmap texture (
BitmapTex
).
NewDefaultCompositeTex
() - This function creates a new 3ds Max Composite texture (
MultiTex
).
NewDefaultMixTex
() - This function creates a new 3ds Max Mix texture (
MultiTex
).
NewDefaultTintTex
() - This function creates a new 3ds Max Tint texture (
MultiTex
).
NewDefaultGradTex
() - This function creates a new 3ds Max Gradient texture (
GradTex
).