Node Transformations
 
 
 

All transformations are represented as Matrix3 objects. The node maintains two transformations:

The primary methods available to work with the node and these matrices are part of the INode class.

Access to Node Controller Data

In addition to accessing the node and object offset transformations, developers may want to access the key frames or data of a node's transform controller. See Keyframe and Procedural Controller Data Access for more information.