If a plug-in wants to perform hit testing of nodes in the scene it may use the following methods of the Interface class.
The following code demonstrates the use of this method:
BOOL GenControlSelectionProcessor::HitTest(
ViewExp *vpt, IPoint2 *p, int type, int flags )
{
vpt->ClearCtrlHitList();
ip->SubObHitTest(ip-> GetTime(),type,ip->GetCrossing(),flags,p,vpt);
if (vpt->GetCtrlHitList().First())
{
return TRUE;
}
else
{
return FALSE;
}
}