If a plug-in wants to perform hit testing of nodes in the scene it may use the following methods of the Interface class.
The following code demonstrates the use of this method:
BOOL GenControlSelectionProcessor::HitTest( ViewExp *vpt, IPoint2 *p, int type, int flags ) { vpt->ClearCtrlHitList(); ip->SubObHitTest(ip-> GetTime(),type,ip->GetCrossing(),flags,p,vpt); if (vpt->GetCtrlHitList().First()) { return TRUE; } else { return FALSE; } }