You can get MAX objects out of MAXScript wrapper values in several ways.
1. Using one of the Value coercion virtual functions :
2. Using the following member function:
3. Using the ReferenceMaker::GetReference() function. All MAXWrapper objects store their MAX-side object reference as reference 0. For example:
ReferenceTarget* Get3dsMaxObject(MaxWrapper* wrapper) { returnmaxwrapper->GetReference(0); }