Supported Direct3D Texture Formats
 
 
 

The following is a list of supported Direct3D supported texture formats. These are valid values for the "Format" annotation in the hardware shader:

 
"R8G8B8"
"A8R8G8B8"
"X8R8G8B8"
"R5G6B5"
"X1R5G5B5"
"A1R5G5B6"
"A4R4G4B4"
"R3G3B2"
"A8"
"A8R3G3B2"
"X4R4G4B4"
"A2B10G10R10"
"A8B8G8R8"
"X8B8G8R8"
"G16R16"
"A2R10G10B10"
"A16B16G16R16"
"R16F"
"G16R16F"
"A16B16G16R16F"
"R32F"
"G32R32F"
"A32B32G32R32F"
"D24S8"
"D24X8"
"D16"