The following is a list of supported Direct3D supported texture formats. These are valid values for the "Format" annotation in the hardware shader:
"R8G8B8" "A8R8G8B8" "X8R8G8B8" "R5G6B5" "X1R5G5B5" "A1R5G5B6" "A4R4G4B4" "R3G3B2" "A8" "A8R3G3B2" "X4R4G4B4" "A2B10G10R10" "A8B8G8R8" "X8B8G8R8" "G16R16" "A2R10G10B10" "A16B16G16R16" "R16F" "G16R16F" "A16B16G16R16F" "R32F" "G32R32F" "A32B32G32R32F" "D24S8" "D24X8" "D16"