This reference page is linked to from the following overview topics: Debug Builds of 3ds Max.
Go to the source code of this file.
Classes |
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class | ParticleData |
struct | Groupdata |
class | ParticleMatData |
class | WithTex |
class | PartwithTex |
class | PartwithMtl |
class | MSpin |
class | TexMatData |
class | ParticlePtrTab |
class | BaseSimpleData |
class | SimpleData |
class | SimpleDataMat |
class | SimpleDataTex |
class | SimpleDataMatTex |
class | StandardData |
class | StandardDataMat |
class | StandardDataTex |
class | StandardDataMatTex |
class | MetaPartData |
class | MetaPartDataMat |
class | MetaPartDataTex |
class | MetaPartDataMatTex |
class | InstanceData |
class | InstanceDataMat |
class | InstanceDataTex |
class | InstanceDataMatTex |
class | FragmentData |
class | FragmentDataMat |
class | FragmentDataTex |
class | FragmentDataMatTex |
struct | SourceInfo |
struct | EffectsInfo |
class | PodObj |
class | ITestInterface |
class | IOperatorInterface |
Defines |
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#define | BASEP 1 |
Typedefs |
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typedef Tab< INode * > | InputTab |
typedef Tab< SourceInfo * > | SourceDataTab |
typedef Tab< EffectsInfo * > | EffectsDataTab |
typedef PodObj * | PodObjPtr |
Enumerations |
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enum | { PLACE, SIMPLE, STANDARD, INST, META, FRAG } |
enum | { NTNM, DTNOM, TNOM, NOTM, DTM, TM } |
#define BASEP 1 |
typedef Tab<SourceInfo*> SourceDataTab |
typedef Tab<EffectsInfo*> EffectsDataTab |
anonymous enum |
anonymous enum |