Defines |
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#define | NOTIFY_NODE_RENAMED 0x0000001E |
These kinds of notifications are sent when
the name of a target has been changed. |
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Scene State Notifications |
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All the SceneState
notifications have CallParam as a MCHAR* with the SceneState name
except for
NOTIFY_SCENESTATE_RENAME |
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#define | NOTIFY_SCENESTATE_RENAME 0x000000A4 |
Sent after a Scene State is renamed.
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Named Selection Sets Notifications. |
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The following
notifications will be broadcast whenever any operation has been
done to a named selection set.
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#define | NOTIFY_NAMED_SEL_SET_RENAMED 0x000000BC |
Sent when a Named selection set name is
changed, either in the old UI, or via maxscript. |
#define NOTIFY_NODE_RENAMED 0x0000001E |
These kinds of notifications are sent when the name of a target has been changed.
All these notifications use the struct NameChange as their call parameter.
#define NOTIFY_SCENESTATE_RENAME 0x000000A4 |
Sent after a Scene State is renamed.
CallParam is pointer to struct{ const MCHAR* oldname; const MCHAR* newname; }
#define NOTIFY_NAMED_SEL_SET_RENAMED 0x000000BC |
Sent when a Named selection set name is changed, either in the old UI, or via maxscript.
the callParam is a pointer to the struct NameChange of the changed named set.