Defines

The name change notifications.

System Notification Codes

Defines

#define  NOTIFY_NODE_RENAMED   0x0000001E
  These kinds of notifications are sent when the name of a target has been changed.

Scene State Notifications

All the SceneState notifications have CallParam as a MCHAR* with the SceneState name except for NOTIFY_SCENESTATE_RENAME
#define  NOTIFY_SCENESTATE_RENAME   0x000000A4
  Sent after a Scene State is renamed.

Named Selection Sets Notifications.

The following notifications will be broadcast whenever any operation has been done to a named selection set.
Note:
These notifications only apply to named selection sets of objects but not sub-object ones.

#define  NOTIFY_NAMED_SEL_SET_RENAMED   0x000000BC
  Sent when a Named selection set name is changed, either in the old UI, or via maxscript.

Define Documentation

#define NOTIFY_NODE_RENAMED   0x0000001E

These kinds of notifications are sent when the name of a target has been changed.

All these notifications use the struct NameChange as their call parameter.

See also:
NameChange
NOTIFY_NODE_RENAMED,NOTIFY_SCENESTATE_RENAME,NOTIFY_NAMED_SEL_SET_RENAMED Sent if a is node renamed. Call Param is a pointer to struct{ MCHAR* oldname; MCHAR* newname; }
See \MAXSDK\SAMPLES\OBJECTS\LIGHT.CPP for an example of this notification in use.
#define NOTIFY_SCENESTATE_RENAME   0x000000A4

Sent after a Scene State is renamed.

CallParam is pointer to struct{ const MCHAR* oldname; const MCHAR* newname; }

#define NOTIFY_NAMED_SEL_SET_RENAMED   0x000000BC

Sent when a Named selection set name is changed, either in the old UI, or via maxscript.

the callParam is a pointer to the struct NameChange of the changed named set.