Detailed Description
- See also:
- Class Hold, Undo
and Redo.
- Description:
- This class is the restore object used in the undo / redo system
of 3ds Max.
#include <hold.h>
List of all
members.
Constructor & Destructor Documentation
Member Function Documentation
virtual void Restore |
( |
int |
isUndo |
) |
[pure virtual] |
virtual void Redo |
( |
|
) |
[pure virtual] |
virtual int Size |
( |
|
) |
[inline, virtual] |
- Default Implementation:
- { return 1; }
- Returns:
- The size of the restore object in bytes.
Reimplemented in
PatchObjectRestore.
virtual void EndHold |
( |
|
) |
[inline, virtual] |
virtual MSTR Description |
( |
|
) |
[inline, virtual] |
virtual INT_PTR Execute |
( |
int |
cmd, |
|
|
ULONG_PTR |
arg1 = 0 , |
|
|
ULONG_PTR |
arg2 = 0 , |
|
|
ULONG_PTR |
arg3 = 0 |
|
) |
|
[inline, virtual] |
- Default Implementation:
- {return -1;}
{
UNUSED_PARAM(cmd);
UNUSED_PARAM(arg1);
UNUSED_PARAM(arg2);
UNUSED_PARAM(arg3);
return -1;
}
Friends And Related Function Documentation
friend class HoldStore
[friend] |
friend class GenUndoObject
[friend] |
friend class CheckForFlush
[friend] |
RestoreObj RestoreObj RestoreObj
RestoreObj RestoreObj RestoreObj RestoreObj RestoreObj RestoreObj
RestoreObj
RestoreObj RestoreObj RestoreObj
RestoreObj RestoreObj RestoreObj RestoreObj RestoreObj RestoreObj
RestoreObj