#include <scenetraversal.h>
Public Member Functions |
|
virtual | ~NodeIterator () |
virtual void | DeleteThis ()=0 |
virtual void | Reset ()=0 |
virtual INode * | next ()=0 |
virtual ~NodeIterator | ( | ) | [inline, virtual] |
{;}
virtual void DeleteThis | ( | ) | [pure virtual] |
virtual void Reset | ( | ) | [pure virtual] |
virtual INode* next | ( | ) | [pure virtual] |