A simple class that a developer must implement if they want to use Scene traversal.
#include <RTMax.h>
Public Member Functions |
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virtual | ~IValidateNodeCallback () |
Destructor. |
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virtual bool | NodeValid (INode *node, ViewExp *vpt)=0 |
A simple test to define whether the node is
accepted or rejected. |
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virtual void | NodeSort (Tab< INode * > &nodeList) |
This allows a sort of the nodes accepted.
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virtual ~IValidateNodeCallback | ( | ) | [inline, virtual] |
Destructor.
{;}
A simple test to define whether the node is accepted or rejected.
*node | The node to test |
*vpt | The active view |
This allows a sort of the nodes accepted.
This needs to be quick as it is called during the render process. \ param & nodeList - the list to sort.
{ UNUSED_PARAM(nodeList); };