#include <iMorphByBone.h>
Public Member Functions |
|
BEGIN_FUNCTION_MAP | VFN_1 (morphbybone_addbone, fnAddBone, TYPE_INODE) |
VFN_1 (morphbybone_removebone, fnRemoveBone, TYPE_INODE) | |
VFN_2 (morphbybone_selectbone, fnSelectBone, TYPE_INODE, TYPE_STRING) | |
FN_0 (morphbybone_getselectedbone, TYPE_INODE, fnGetSelectedBone) | |
FN_0 (morphbybone_getselectedmorph, TYPE_STRING, fnGetSelectedMorph) | |
VFN_2 (morphbybone_selectvertices, fnSelectVertices, TYPE_INODE, TYPE_BITARRAY) | |
FN_2 (morphbybone_isselectedvertex, TYPE_BOOL, fnIsSelectedVertex, TYPE_INODE, TYPE_INT) | |
VFN_0 (morphbybone_resetgraph, fnResetGraph) | |
VFN_0 (morphbybone_grow, fnGrow) | |
VFN_0 (morphbybone_shrink, fnShrink) | |
VFN_0 (morphbybone_ring, fnRing) | |
VFN_0 (morphbybone_loop, fnLoop) | |
VFN_1 (morphbybone_createmorph, fnCreateMorph, TYPE_INODE) | |
VFN_2 (morphbybone_removemorph, fnRemoveMorph, TYPE_INODE, TYPE_STRING) | |
VFN_1 (morphbybone_editmorph, fnEdit, TYPE_BOOL) | |
VFN_0 (morphbybone_clearvertices, fnClearSelectedVertices) | |
VFN_0 (morphbybone_deletevertices, fnDeleteSelectedVertices) | |
VFN_2 (morphbybone_resetorientation, fnResetOrientation, TYPE_INODE, TYPE_STRING) | |
VFN_2 (morphbybone_reloadtarget, fnReloadTarget, TYPE_INODE, TYPE_STRING) | |
VFN_1 (morphbybone_mirrorpaste, fnMirrorPaste, TYPE_INODE) | |
VFN_2 (morphbybone_editfalloffgraph, fnEditFalloffGraph, TYPE_INODE, TYPE_STRING) | |
VFN_3 (morphbybone_setexternalnode, fnSetExternalNode, TYPE_INODE, TYPE_STRING, TYPE_INODE) | |
VFN_1 (morphbybone_moveverts, fnMoveVerts, TYPE_POINT3) | |
VFN_2 (morphbybone_transformverts, fnTransFormVerts, TYPE_MATRIX3, TYPE_MATRIX3) | |
FN_0 (morphbybone_numberofbones, TYPE_INT, fnNumberOfBones) | |
FN_1 (morphbybone_bonegetinitialnodetm, TYPE_MATRIX3, fnBoneGetInitialNodeTM, TYPE_INODE) | |
VFN_2 (morphbybone_bonesetinitialnodetm, fnBoneSetInitialNodeTM, TYPE_INODE, TYPE_MATRIX3) | |
FN_1 (morphbybone_bonegetinitialobjecttm, TYPE_MATRIX3, fnBoneGetInitialObjectTM, TYPE_INODE) | |
VFN_2 (morphbybone_bonesetinitialobjecttm, fnBoneSetInitialObjectTM, TYPE_INODE, TYPE_MATRIX3) | |
FN_1 (morphbybone_bonegetinitialparenttm, TYPE_MATRIX3, fnBoneGetInitialParentTM, TYPE_INODE) | |
VFN_2 (morphbybone_bonesetinitialparenttm, fnBoneSetInitialParentTM, TYPE_INODE, TYPE_MATRIX3) | |
FN_1 (morphbybone_bonegetnumberofmorphs, TYPE_INT, fnBoneGetNumberOfMorphs, TYPE_INODE) | |
FN_2 (morphbybone_bonegetmorphname, TYPE_STRING, fnBoneGetMorphName, TYPE_INODE, TYPE_INT) | |
VFN_3 (morphbybone_bonesetmorphname, fnBoneSetMorphName, TYPE_INODE, TYPE_INT, TYPE_STRING) | |
FN_2 (morphbybone_bonegetmorphangle, TYPE_FLOAT, fnBoneGetMorphAngle, TYPE_INODE, TYPE_INT) | |
VFN_3 (morphbybone_bonesetmorphangle, fnBoneSetMorphAngle, TYPE_INODE, TYPE_INT, TYPE_FLOAT) | |
FN_2 (morphbybone_bonegetmorphtm, TYPE_MATRIX3, fnBoneGetMorphTM, TYPE_INODE, TYPE_INT) | |
VFN_3 (morphbybone_bonesetmorphtm, fnBoneSetMorphTM, TYPE_INODE, TYPE_INT, TYPE_MATRIX3) | |
FN_2 (morphbybone_bonegetmorphparenttm, TYPE_MATRIX3, fnBoneGetMorphParentTM, TYPE_INODE, TYPE_INT) | |
VFN_3 (morphbybone_bonesetmorphparenttm, fnBoneSetMorphParentTM, TYPE_INODE, TYPE_INT, TYPE_MATRIX3) | |
FN_2 (morphbybone_bonegetmorphisdead, TYPE_BOOL, fnBoneGetMorphIsDead, TYPE_INODE, TYPE_INT) | |
VFN_3 (morphbybone_bonegetmorphsetdead, fnBoneSetMorphSetDead, TYPE_INODE, TYPE_INT, TYPE_BOOL) | |
FN_2 (morphbybone_bonegetmorphnumpoints, TYPE_INT, fnBoneGetMorphNumPoints, TYPE_INODE, TYPE_INT) | |
VFN_3 (morphbybone_bonesetmorphnumpoints, fnBoneSetMorphNumPoints, TYPE_INODE, TYPE_INT, TYPE_INT) | |
FN_3 (morphbybone_bonegetmorphvertid, TYPE_INT, fnBoneGetMorphVertID, TYPE_INODE, TYPE_INT, TYPE_INT) | |
VFN_4 (morphbybone_bonesetmorphvertid, fnBoneSetMorphVertID, TYPE_INODE, TYPE_INT, TYPE_INT, TYPE_INT) | |
FN_3 (morphbybone_bonegetmorphvec, TYPE_POINT3, fnBoneGetMorphVec, TYPE_INODE, TYPE_INT, TYPE_INT) | |
VFN_4 (morphbybone_bonesetmorphvec, fnBoneSetMorphVec, TYPE_INODE, TYPE_INT, TYPE_INT, TYPE_POINT3) | |
FN_3 (morphbybone_bonegetmorphpvec, TYPE_POINT3, fnBoneGetMorphPVec, TYPE_INODE, TYPE_INT, TYPE_INT) | |
VFN_4 (morphbybone_bonesetmorphpvec, fnBoneSetMorphPVec, TYPE_INODE, TYPE_INT, TYPE_INT, TYPE_POINT3) | |
FN_3 (morphbybone_bonegetmorphop, TYPE_POINT3, fnBoneGetMorphOP, TYPE_INODE, TYPE_INT, TYPE_INT) | |
VFN_4 (morphbybone_bonesetmorphop, fnBoneSetMorphOP, TYPE_INODE, TYPE_INT, TYPE_INT, TYPE_POINT3) | |
FN_3 (morphbybone_bonegetmorphowner, TYPE_INODE, fnBoneGetMorphOwner, TYPE_INODE, TYPE_INT, TYPE_INT) | |
VFN_4 (morphbybone_bonesetmorphowner, fnBoneSetMorphOwner, TYPE_INODE, TYPE_INT, TYPE_INT, TYPE_INODE) | |
FN_2 (morphbybone_bonegetmorphfalloff, TYPE_INT, fnBoneGetMorphFalloff, TYPE_INODE, TYPE_INT) | |
VFN_3 (morphbybone_bonesetmorphfalloff, fnBoneSetMorphFalloff, TYPE_INODE, TYPE_INT, TYPE_INT) | |
FN_1 (morphbybone_bonegetjointtype, TYPE_INT, fnBoneGetJointType, TYPE_INODE) | |
VFN_2 (morphbybone_bonesetjointtype, fnBoneSetJointType, TYPE_INODE, TYPE_INT) | |
VFN_0 (morphbybone_update, fnUpdate) | |
FN_2 (morphbybone_getweight, TYPE_FLOAT, fnGetWeight, TYPE_INODE, TYPE_STRING) | |
FN_2 (morphbybone_bonegetmorphenabled, TYPE_BOOL, fnBoneGetMorphEnabled, TYPE_INODE, TYPE_INT) | |
VFN_3 (morphbybone_bonesetmorphenabled, fnBoneSetMorphEnabled, TYPE_INODE, TYPE_INT, TYPE_BOOL) | |
END_FUNCTION_MAP FPInterfaceDesc * | GetDesc () |
virtual void | fnAddBone (INode *node)=0 |
void
fnAddBone(INode *node)=0; This adds a bone to the system
INode *node the bone to
add |
|
virtual void | fnRemoveBone (INode *node)=0 |
void
fnRemoveBone(INode *node) This removes a bone from the system
INode *node the bone to
remove |
|
virtual void | fnSelectBone (INode *node, MCHAR *morphName)=0 |
void
fnSelectBone(INode *node,MCHAR* morphName) This selects a bone
and/or morph in the selection list. |
|
virtual INode * | fnGetSelectedBone ()=0 |
INode* fnGetSelectedBone()
This returns the current active bone. |
|
virtual MCHAR * | fnGetSelectedMorph ()=0 |
MCHAR*
fnGetSelectedMorph() This returns the name of the current
selected morph. |
|
virtual void | fnSelectVertices (INode *node, BitArray *sel)=0 |
void
fnSelectVertices(INode *node,BitArray *sel) This lets you
select vertices. |
|
virtual BOOL | fnIsSelectedVertex (INode *node, int index)=0 |
BOOL
fnIsSelectedVertex(INode *node,int index) INode *node this is the node that owns the
modifier, this is used to find a specific instance of the modifier
and apply it to the right local data int index this the index of
the vertex that you want to check. |
|
virtual void | fnResetGraph ()=0 |
void
fnResetGraph() this is equivalent to pressing the reset graph
button in the UI which resets the the soft selection graph to a
sinual graph |
|
virtual void | fnShrink ()=0 |
void fnShrink()
This contracts your vertex selection |
|
virtual void | fnGrow ()=0 |
void fnGrow()
This expands your vertex selection |
|
virtual void | fnRing ()=0 |
void
fnRing() This turns your current selection into a ring
selection |
|
virtual void | fnLoop ()=0 |
void
fnLoop() This turns your current selection into a loop
selection |
|
virtual void | fnCreateMorph (INode *node)=0 |
void
fnCreateMorph(INode *node) This creates a new morph for a bone
INode *node this is the
bone that you want to create the morph on |
|
virtual void | fnRemoveMorph (INode *node, MCHAR *name)=0 |
void
fnRemoveMorph(INode *node, MCHAR *name) This removes a morph
target INode *node this
is the bone that owns the morph that you want to remove MCHAR *name
this is the name of the morph that you want to remove |
|
virtual void | fnEdit (BOOL edit)=0 |
fnEdit(BOOL
edit) This toggles on/off the edit morph mode. |
|
virtual void | fnClearSelectedVertices ()=0 |
void
fnClearSelectedVertices() This ie equivalent to press the clear
verts button in the UI which takes the selected vertices and sets
their delta to zero |
|
virtual void | fnDeleteSelectedVertices ()=0 |
void
fnDeleteSelectedVertices() This ie equivalent to press the
delet verts button in the UI which takes the selected vertices and
removes them from the current morph |
|
virtual void | fnResetOrientation (INode *node, MCHAR *name)=0 |
void
fnResetOrientation(INode *node, MCHAR *name) This resets the
orientation of morph to the current orientation of the bone that
owns it INode *node this
is the bone that owns the morph to be reset MCHAR *name this is the
name of the morph to be reset |
|
virtual void | fnReloadTarget (INode *node, MCHAR *name)=0 |
void
fnReloadTarget(INode *node, MCHAR *name) This reloads the
external mesh for a morph if there is one INode *node this is the bone that owns the
morph to be reloaded MCHAR *name this is the name of the morph to
be reloaded |
|
virtual void | fnMirrorPaste (INode *node)=0 |
fnMirrorPaste(INode *node) This mirror pastes the node to its
mirror target based on the mirror parameters INode *node this is the node that is to be
mirrored |
|
virtual void | fnEditFalloffGraph (INode *node, MCHAR *name)=0 |
void
fnEditFalloffGraph(INode *node, MCHAR *name) This brings up the
falloff graph of a morph if there is one INode *node this is the bone that owns the
morph MCHAR *name this is the name of the morph to to have its
graph brought up |
|
virtual void | fnSetExternalNode (INode *node, MCHAR *name, INode *exnode)=0 |
void
fnSetExternalNode(INode *node, MCHAR *name,INode *exnode) This
lets you set the external mesh node for a morph INode *node this is the bone that owns the
morph MCHAR *name this is the name of the morph to to have its
external node set |
|
virtual void | fnMoveVerts (Point3 vec)=0 |
void
fnMoveVerts(Point3 vec) This moves the selected vertices along
a vec which is applied to an active morph if there is one Point3 vec this is the vec which
the vertices are moved. |
|
virtual void | fnTransFormVerts (Matrix3 a, Matrix3 b)=0 |
void
fnTransFormVerts(Matrix3 a, Matrix3 b) This transforms the
selected vertices which is applied to an active morph if there is
one Matrix a this is matrix transformation Matrix b this is the
space? |
|
virtual int | fnNumberOfBones ()=0 |
int fnNumberOfBones()
This is the number of bones in the system |
|
virtual Matrix3 * | fnBoneGetInitialNodeTM (INode *node)=0 |
Matrix3*
fnBoneGetInitialNodeTM(INode *node) This returns the initial
node tm of bone. |
|
virtual void | fnBoneSetInitialNodeTM (INode *node, Matrix3 tm)=0 |
void
fnBoneSetInitialNodeTM(INode *node, Matrix3 tm) This lets you
set the initial node tm of a bone INode *node this is the bone that you want
set the tm on Matrix3
tm this is the initial tm |
|
virtual Matrix3 * | fnBoneGetInitialObjectTM (INode *node)=0 |
Matrix3*
fnBoneGetInitialObjectTM(INode *node) This returns the initial
object tm of bone. |
|
virtual void | fnBoneSetInitialObjectTM (INode *node, Matrix3 tm)=0 |
void
fnBoneSetInitialObjectTM(INode *node, Matrix3 tm) This lets you
set the initial object tm of a bone INode *node this is the bone that you want
set the tm on Matrix3
tm this is the initial tm |
|
virtual Matrix3 * | fnBoneGetInitialParentTM (INode *node)=0 |
Matrix3*
fnBoneGetInitialParentTM(INode *node) This returns the initial
node tm parent that owns bone. |
|
virtual void | fnBoneSetInitialParentTM (INode *node, Matrix3 tm)=0 |
void
fnBoneSetInitialParentTM(INode *node, Matrix3 tm) This lets you
set the parent tm of a bone. |
|
virtual int | fnBoneGetNumberOfMorphs (INode *node)=0 |
int
fnBoneGetNumberOfMorphs(INode *node) This returns the number of
morphs that a bone owns INode *node this the bone to get the number
of morphs from |
|
virtual MCHAR * | fnBoneGetMorphName (INode *node, int morphIndex)=0 |
the follow le get/set properties of
individual morphs they all follow the same format INode *node is the bone that owns the
morph int morphIndex is the index of the morph |
|
virtual void | fnBoneSetMorphName (INode *node, int morphIndex, MCHAR *name)=0 |
virtual float | fnBoneGetMorphAngle (INode *node, int morphIndex)=0 |
virtual void | fnBoneSetMorphAngle (INode *node, int morphIndex, float angle)=0 |
virtual Matrix3 * | fnBoneGetMorphTM (INode *node, int morphIndex)=0 |
virtual void | fnBoneSetMorphTM (INode *node, int morphIndex, Matrix3 tm)=0 |
virtual Matrix3 * | fnBoneGetMorphParentTM (INode *node, int morphIndex)=0 |
virtual void | fnBoneSetMorphParentTM (INode *node, int morphIndex, Matrix3 tm)=0 |
virtual BOOL | fnBoneGetMorphIsDead (INode *node, int morphIndex)=0 |
virtual void | fnBoneSetMorphSetDead (INode *node, int morphIndex, BOOL dead)=0 |
virtual int | fnBoneGetMorphNumPoints (INode *node, int morphIndex)=0 |
virtual void | fnBoneSetMorphNumPoints (INode *node, int morphIndex, int numberPoints)=0 |
virtual int | fnBoneGetMorphVertID (INode *node, int morphIndex, int ithIndex)=0 |
These let you get access to the morph vertex
properties every morph contains a list of vertices and properties
INode *node is the bone
that owns the morph int morphIndex is the index of the morph int
ithIndex is which vertex you want to get info about the index back
into the mesh vertex list. |
|
virtual void | fnBoneSetMorphVertID (INode *node, int morphIndex, int ithIndex, int vertIndex)=0 |
virtual Point3 * | fnBoneGetMorphVec (INode *node, int morphIndex, int ithIndex)=0 |
the vector in local bone space |
|
virtual void | fnBoneSetMorphVec (INode *node, int morphIndex, int ithIndex, Point3 vec)=0 |
virtual Point3 * | fnBoneGetMorphPVec (INode *node, int morphIndex, int ithIndex)=0 |
the vector in parent space |
|
virtual void | fnBoneSetMorphPVec (INode *node, int morphIndex, int ithIndex, Point3 vec)=0 |
virtual Point3 * | fnBoneGetMorphOP (INode *node, int morphIndex, int ithIndex)=0 |
the original point before any deformation
|
|
virtual void | fnBoneSetMorphOP (INode *node, int morphIndex, int ithIndex, Point3 vec)=0 |
virtual INode * | fnBoneGetMorphOwner (INode *node, int morphIndex, int ithIndex)=0 |
this returns which node owns the vertex if
ther modifier is instanced |
|
virtual void | fnBoneSetMorphOwner (INode *node, int morphIndex, int ithIndex, INode *onode)=0 |
virtual int | fnBoneGetMorphFalloff (INode *node, int morphIndex)=0 |
virtual void | fnBoneSetMorphFalloff (INode *node, int morphIndex, int falloff)=0 |
virtual int | fnBoneGetJointType (INode *node)=0 |
virtual void | fnBoneSetJointType (INode *node, int jointType)=0 |
virtual void | fnUpdate ()=0 |
void fnUpdate()
This forces a system to update |
|
virtual float | fnGetWeight (INode *node, MCHAR *name)=0 |
float
fnGetWeight(INode *node, MCHAR*name) This return the weight of
particular morph is contributing INode *node is the bone that owns the morph
MCHAR*name this is the name of the morph |
|
virtual BOOL | fnBoneGetMorphEnabled (INode *node, int morphIndex)=0 |
virtual void | fnBoneSetMorphEnabled (INode *node, int morphIndex, BOOL enabled)=0 |
BEGIN_FUNCTION_MAP VFN_1 | ( | morphbybone_addbone | , |
fnAddBone | , | ||
TYPE_INODE | |||
) |
VFN_1 | ( | morphbybone_removebone | , |
fnRemoveBone | , | ||
TYPE_INODE | |||
) |
VFN_2 | ( | morphbybone_selectbone | , |
fnSelectBone | , | ||
TYPE_INODE | , | ||
TYPE_STRING | |||
) |
FN_0 | ( | morphbybone_getselectedbone | , |
TYPE_INODE | , | ||
fnGetSelectedBone | |||
) |
FN_0 | ( | morphbybone_getselectedmorph | , |
TYPE_STRING | , | ||
fnGetSelectedMorph | |||
) |
VFN_2 | ( | morphbybone_selectvertices | , |
fnSelectVertices | , | ||
TYPE_INODE | , | ||
TYPE_BITARRAY | |||
) |
FN_2 | ( | morphbybone_isselectedvertex | , |
TYPE_BOOL | , | ||
fnIsSelectedVertex | , | ||
TYPE_INODE | , | ||
TYPE_INT | |||
) |
VFN_0 | ( | morphbybone_resetgraph | , |
fnResetGraph | |||
) |
VFN_0 | ( | morphbybone_grow | , |
fnGrow | |||
) |
VFN_0 | ( | morphbybone_shrink | , |
fnShrink | |||
) |
VFN_0 | ( | morphbybone_ring | , |
fnRing | |||
) |
VFN_0 | ( | morphbybone_loop | , |
fnLoop | |||
) |
VFN_1 | ( | morphbybone_createmorph | , |
fnCreateMorph | , | ||
TYPE_INODE | |||
) |
VFN_2 | ( | morphbybone_removemorph | , |
fnRemoveMorph | , | ||
TYPE_INODE | , | ||
TYPE_STRING | |||
) |
VFN_1 | ( | morphbybone_editmorph | , |
fnEdit | , | ||
TYPE_BOOL | |||
) |
VFN_0 | ( | morphbybone_clearvertices | , |
fnClearSelectedVertices | |||
) |
VFN_0 | ( | morphbybone_deletevertices | , |
fnDeleteSelectedVertices | |||
) |
VFN_2 | ( | morphbybone_resetorientation | , |
fnResetOrientation | , | ||
TYPE_INODE | , | ||
TYPE_STRING | |||
) |
VFN_2 | ( | morphbybone_reloadtarget | , |
fnReloadTarget | , | ||
TYPE_INODE | , | ||
TYPE_STRING | |||
) |
VFN_1 | ( | morphbybone_mirrorpaste | , |
fnMirrorPaste | , | ||
TYPE_INODE | |||
) |
VFN_2 | ( | morphbybone_editfalloffgraph | , |
fnEditFalloffGraph | , | ||
TYPE_INODE | , | ||
TYPE_STRING | |||
) |
VFN_3 | ( | morphbybone_setexternalnode | , |
fnSetExternalNode | , | ||
TYPE_INODE | , | ||
TYPE_STRING | , | ||
TYPE_INODE | |||
) |
VFN_1 | ( | morphbybone_moveverts | , |
fnMoveVerts | , | ||
TYPE_POINT3 | |||
) |
VFN_2 | ( | morphbybone_transformverts | , |
fnTransFormVerts | , | ||
TYPE_MATRIX3 | , | ||
TYPE_MATRIX3 | |||
) |
FN_0 | ( | morphbybone_numberofbones | , |
TYPE_INT | , | ||
fnNumberOfBones | |||
) |
FN_1 | ( | morphbybone_bonegetinitialnodetm | , |
TYPE_MATRIX3 | , | ||
fnBoneGetInitialNodeTM | , | ||
TYPE_INODE | |||
) |
VFN_2 | ( | morphbybone_bonesetinitialnodetm | , |
fnBoneSetInitialNodeTM | , | ||
TYPE_INODE | , | ||
TYPE_MATRIX3 | |||
) |
FN_1 | ( | morphbybone_bonegetinitialobjecttm | , |
TYPE_MATRIX3 | , | ||
fnBoneGetInitialObjectTM | , | ||
TYPE_INODE | |||
) |
VFN_2 | ( | morphbybone_bonesetinitialobjecttm | , |
fnBoneSetInitialObjectTM | , | ||
TYPE_INODE | , | ||
TYPE_MATRIX3 | |||
) |
FN_1 | ( | morphbybone_bonegetinitialparenttm | , |
TYPE_MATRIX3 | , | ||
fnBoneGetInitialParentTM | , | ||
TYPE_INODE | |||
) |
VFN_2 | ( | morphbybone_bonesetinitialparenttm | , |
fnBoneSetInitialParentTM | , | ||
TYPE_INODE | , | ||
TYPE_MATRIX3 | |||
) |
FN_1 | ( | morphbybone_bonegetnumberofmorphs | , |
TYPE_INT | , | ||
fnBoneGetNumberOfMorphs | , | ||
TYPE_INODE | |||
) |
FN_2 | ( | morphbybone_bonegetmorphname | , |
TYPE_STRING | , | ||
fnBoneGetMorphName | , | ||
TYPE_INODE | , | ||
TYPE_INT | |||
) |
VFN_3 | ( | morphbybone_bonesetmorphname | , |
fnBoneSetMorphName | , | ||
TYPE_INODE | , | ||
TYPE_INT | , | ||
TYPE_STRING | |||
) |
FN_2 | ( | morphbybone_bonegetmorphangle | , |
TYPE_FLOAT | , | ||
fnBoneGetMorphAngle | , | ||
TYPE_INODE | , | ||
TYPE_INT | |||
) |
VFN_3 | ( | morphbybone_bonesetmorphangle | , |
fnBoneSetMorphAngle | , | ||
TYPE_INODE | , | ||
TYPE_INT | , | ||
TYPE_FLOAT | |||
) |
FN_2 | ( | morphbybone_bonegetmorphtm | , |
TYPE_MATRIX3 | , | ||
fnBoneGetMorphTM | , | ||
TYPE_INODE | , | ||
TYPE_INT | |||
) |
VFN_3 | ( | morphbybone_bonesetmorphtm | , |
fnBoneSetMorphTM | , | ||
TYPE_INODE | , | ||
TYPE_INT | , | ||
TYPE_MATRIX3 | |||
) |
FN_2 | ( | morphbybone_bonegetmorphparenttm | , |
TYPE_MATRIX3 | , | ||
fnBoneGetMorphParentTM | , | ||
TYPE_INODE | , | ||
TYPE_INT | |||
) |
VFN_3 | ( | morphbybone_bonesetmorphparenttm | , |
fnBoneSetMorphParentTM | , | ||
TYPE_INODE | , | ||
TYPE_INT | , | ||
TYPE_MATRIX3 | |||
) |
FN_2 | ( | morphbybone_bonegetmorphisdead | , |
TYPE_BOOL | , | ||
fnBoneGetMorphIsDead | , | ||
TYPE_INODE | , | ||
TYPE_INT | |||
) |
VFN_3 | ( | morphbybone_bonegetmorphsetdead | , |
fnBoneSetMorphSetDead | , | ||
TYPE_INODE | , | ||
TYPE_INT | , | ||
TYPE_BOOL | |||
) |
FN_2 | ( | morphbybone_bonegetmorphnumpoints | , |
TYPE_INT | , | ||
fnBoneGetMorphNumPoints | , | ||
TYPE_INODE | , | ||
TYPE_INT | |||
) |
VFN_3 | ( | morphbybone_bonesetmorphnumpoints | , |
fnBoneSetMorphNumPoints | , | ||
TYPE_INODE | , | ||
TYPE_INT | , | ||
TYPE_INT | |||
) |
FN_3 | ( | morphbybone_bonegetmorphvertid | , |
TYPE_INT | , | ||
fnBoneGetMorphVertID | , | ||
TYPE_INODE | , | ||
TYPE_INT | , | ||
TYPE_INT | |||
) |
VFN_4 | ( | morphbybone_bonesetmorphvertid | , |
fnBoneSetMorphVertID | , | ||
TYPE_INODE | , | ||
TYPE_INT | , | ||
TYPE_INT | , | ||
TYPE_INT | |||
) |
FN_3 | ( | morphbybone_bonegetmorphvec | , |
TYPE_POINT3 | , | ||
fnBoneGetMorphVec | , | ||
TYPE_INODE | , | ||
TYPE_INT | , | ||
TYPE_INT | |||
) |
VFN_4 | ( | morphbybone_bonesetmorphvec | , |
fnBoneSetMorphVec | , | ||
TYPE_INODE | , | ||
TYPE_INT | , | ||
TYPE_INT | , | ||
TYPE_POINT3 | |||
) |
FN_3 | ( | morphbybone_bonegetmorphpvec | , |
TYPE_POINT3 | , | ||
fnBoneGetMorphPVec | , | ||
TYPE_INODE | , | ||
TYPE_INT | , | ||
TYPE_INT | |||
) |
VFN_4 | ( | morphbybone_bonesetmorphpvec | , |
fnBoneSetMorphPVec | , | ||
TYPE_INODE | , | ||
TYPE_INT | , | ||
TYPE_INT | , | ||
TYPE_POINT3 | |||
) |
FN_3 | ( | morphbybone_bonegetmorphop | , |
TYPE_POINT3 | , | ||
fnBoneGetMorphOP | , | ||
TYPE_INODE | , | ||
TYPE_INT | , | ||
TYPE_INT | |||
) |
VFN_4 | ( | morphbybone_bonesetmorphop | , |
fnBoneSetMorphOP | , | ||
TYPE_INODE | , | ||
TYPE_INT | , | ||
TYPE_INT | , | ||
TYPE_POINT3 | |||
) |
FN_3 | ( | morphbybone_bonegetmorphowner | , |
TYPE_INODE | , | ||
fnBoneGetMorphOwner | , | ||
TYPE_INODE | , | ||
TYPE_INT | , | ||
TYPE_INT | |||
) |
VFN_4 | ( | morphbybone_bonesetmorphowner | , |
fnBoneSetMorphOwner | , | ||
TYPE_INODE | , | ||
TYPE_INT | , | ||
TYPE_INT | , | ||
TYPE_INODE | |||
) |
FN_2 | ( | morphbybone_bonegetmorphfalloff | , |
TYPE_INT | , | ||
fnBoneGetMorphFalloff | , | ||
TYPE_INODE | , | ||
TYPE_INT | |||
) |
VFN_3 | ( | morphbybone_bonesetmorphfalloff | , |
fnBoneSetMorphFalloff | , | ||
TYPE_INODE | , | ||
TYPE_INT | , | ||
TYPE_INT | |||
) |
FN_1 | ( | morphbybone_bonegetjointtype | , |
TYPE_INT | , | ||
fnBoneGetJointType | , | ||
TYPE_INODE | |||
) |
VFN_2 | ( | morphbybone_bonesetjointtype | , |
fnBoneSetJointType | , | ||
TYPE_INODE | , | ||
TYPE_INT | |||
) |
VFN_0 | ( | morphbybone_update | , |
fnUpdate | |||
) |
FN_2 | ( | morphbybone_getweight | , |
TYPE_FLOAT | , | ||
fnGetWeight | , | ||
TYPE_INODE | , | ||
TYPE_STRING | |||
) |
FN_2 | ( | morphbybone_bonegetmorphenabled | , |
TYPE_BOOL | , | ||
fnBoneGetMorphEnabled | , | ||
TYPE_INODE | , | ||
TYPE_INT | |||
) |
VFN_3 | ( | morphbybone_bonesetmorphenabled | , |
fnBoneSetMorphEnabled | , | ||
TYPE_INODE | , | ||
TYPE_INT | , | ||
TYPE_BOOL | |||
) |
END_FUNCTION_MAP FPInterfaceDesc* GetDesc | ( | ) | [virtual] |
Implements FPInterface.
virtual void fnAddBone | ( | INode * | node | ) | [pure virtual] |
void fnAddBone(INode *node)=0; This adds a bone to the system INode *node the bone to add
virtual void fnRemoveBone | ( | INode * | node | ) | [pure virtual] |
void fnRemoveBone(INode *node) This removes a bone from the system INode *node the bone to remove
virtual void fnSelectBone | ( | INode * | node, |
MCHAR * | morphName | ||
) | [pure virtual] |
void fnSelectBone(INode *node,MCHAR* morphName) This selects a bone and/or morph in the selection list.
If the morphName is null only the bone will be selected. INode *node this is the node to be selected MCHAR* morphName this is the morph to be selected
virtual INode* fnGetSelectedBone | ( | ) | [pure virtual] |
INode* fnGetSelectedBone() This returns the current active bone.
virtual MCHAR* fnGetSelectedMorph | ( | ) | [pure virtual] |
MCHAR* fnGetSelectedMorph() This returns the name of the current selected morph.
void fnSelectVertices(INode *node,BitArray *sel) This lets you select vertices.
INode *node this is the node that owns the modifier, this is used to find a specific instance of the modifier and apply it to the right local data BitArray *sel the selection array
virtual BOOL fnIsSelectedVertex | ( | INode * | node, |
int | index | ||
) | [pure virtual] |
BOOL fnIsSelectedVertex(INode *node,int index) INode *node this is the node that owns the modifier, this is used to find a specific instance of the modifier and apply it to the right local data int index this the index of the vertex that you want to check.
virtual void fnResetGraph | ( | ) | [pure virtual] |
void fnResetGraph() this is equivalent to pressing the reset graph button in the UI which resets the the soft selection graph to a sinual graph
virtual void fnShrink | ( | ) | [pure virtual] |
void fnShrink() This contracts your vertex selection
virtual void fnGrow | ( | ) | [pure virtual] |
void fnGrow() This expands your vertex selection
virtual void fnRing | ( | ) | [pure virtual] |
void fnRing() This turns your current selection into a ring selection
virtual void fnLoop | ( | ) | [pure virtual] |
void fnLoop() This turns your current selection into a loop selection
virtual void fnCreateMorph | ( | INode * | node | ) | [pure virtual] |
void fnCreateMorph(INode *node) This creates a new morph for a bone INode *node this is the bone that you want to create the morph on
virtual void fnRemoveMorph | ( | INode * | node, |
MCHAR * | name | ||
) | [pure virtual] |
void fnRemoveMorph(INode *node, MCHAR *name) This removes a morph target INode *node this is the bone that owns the morph that you want to remove MCHAR *name this is the name of the morph that you want to remove
virtual void fnEdit | ( | BOOL | edit | ) | [pure virtual] |
fnEdit(BOOL edit) This toggles on/off the edit morph mode.
The current active morph is the one that will be edited BOOL edit the edit mode state
virtual void fnClearSelectedVertices | ( | ) | [pure virtual] |
void fnClearSelectedVertices() This ie equivalent to press the clear verts button in the UI which takes the selected vertices and sets their delta to zero
virtual void fnDeleteSelectedVertices | ( | ) | [pure virtual] |
void fnDeleteSelectedVertices() This ie equivalent to press the delet verts button in the UI which takes the selected vertices and removes them from the current morph
virtual void fnResetOrientation | ( | INode * | node, |
MCHAR * | name | ||
) | [pure virtual] |
void fnResetOrientation(INode *node, MCHAR *name) This resets the orientation of morph to the current orientation of the bone that owns it INode *node this is the bone that owns the morph to be reset MCHAR *name this is the name of the morph to be reset
virtual void fnReloadTarget | ( | INode * | node, |
MCHAR * | name | ||
) | [pure virtual] |
void fnReloadTarget(INode *node, MCHAR *name) This reloads the external mesh for a morph if there is one INode *node this is the bone that owns the morph to be reloaded MCHAR *name this is the name of the morph to be reloaded
virtual void fnMirrorPaste | ( | INode * | node | ) | [pure virtual] |
fnMirrorPaste(INode *node) This mirror pastes the node to its mirror target based on the mirror parameters INode *node this is the node that is to be mirrored
virtual void fnEditFalloffGraph | ( | INode * | node, |
MCHAR * | name | ||
) | [pure virtual] |
void fnEditFalloffGraph(INode *node, MCHAR *name) This brings up the falloff graph of a morph if there is one INode *node this is the bone that owns the morph MCHAR *name this is the name of the morph to to have its graph brought up
void fnSetExternalNode(INode *node, MCHAR *name,INode *exnode) This lets you set the external mesh node for a morph INode *node this is the bone that owns the morph MCHAR *name this is the name of the morph to to have its external node set
virtual void fnMoveVerts | ( | Point3 | vec | ) | [pure virtual] |
void fnMoveVerts(Point3 vec) This moves the selected vertices along a vec which is applied to an active morph if there is one Point3 vec this is the vec which the vertices are moved.
void fnTransFormVerts(Matrix3 a, Matrix3 b) This transforms the selected vertices which is applied to an active morph if there is one Matrix a this is matrix transformation Matrix b this is the space?
virtual int fnNumberOfBones | ( | ) | [pure virtual] |
int fnNumberOfBones() This is the number of bones in the system
Matrix3* fnBoneGetInitialNodeTM(INode *node) This returns the initial node tm of bone.
This is the tm of the bone when it is added to the system the initial node tm is used to determine the actual deformation INode *node this is the bone that you want get the tm from
void fnBoneSetInitialNodeTM(INode *node, Matrix3 tm) This lets you set the initial node tm of a bone INode *node this is the bone that you want set the tm on Matrix3 tm this is the initial tm
Matrix3* fnBoneGetInitialObjectTM(INode *node) This returns the initial object tm of bone.
This is the tm of the bone when it is added to the system the initial object tm is used only for display INode *node this is the bone that you want get the tm from
void fnBoneSetInitialObjectTM(INode *node, Matrix3 tm) This lets you set the initial object tm of a bone INode *node this is the bone that you want set the tm on Matrix3 tm this is the initial tm
Matrix3* fnBoneGetInitialParentTM(INode *node) This returns the initial node tm parent that owns bone.
INode *node this is the bone that you want get the parent tm from
void fnBoneSetInitialParentTM(INode *node, Matrix3 tm) This lets you set the parent tm of a bone.
INode *node this is the bone that you want set the tm on Matrix3 tm this is the parent tm
virtual int fnBoneGetNumberOfMorphs | ( | INode * | node | ) | [pure virtual] |
int fnBoneGetNumberOfMorphs(INode *node) This returns the number of morphs that a bone owns INode *node this the bone to get the number of morphs from
virtual MCHAR* fnBoneGetMorphName | ( | INode * | node, |
int | morphIndex | ||
) | [pure virtual] |
the follow le get/set properties of individual morphs they all follow the same format INode *node is the bone that owns the morph int morphIndex is the index of the morph
virtual void fnBoneSetMorphName | ( | INode * | node, |
int | morphIndex, | ||
MCHAR * | name | ||
) | [pure virtual] |
virtual float fnBoneGetMorphAngle | ( | INode * | node, |
int | morphIndex | ||
) | [pure virtual] |
virtual void fnBoneSetMorphAngle | ( | INode * | node, |
int | morphIndex, | ||
float | angle | ||
) | [pure virtual] |
virtual BOOL fnBoneGetMorphIsDead | ( | INode * | node, |
int | morphIndex | ||
) | [pure virtual] |
virtual void fnBoneSetMorphSetDead | ( | INode * | node, |
int | morphIndex, | ||
BOOL | dead | ||
) | [pure virtual] |
virtual int fnBoneGetMorphNumPoints | ( | INode * | node, |
int | morphIndex | ||
) | [pure virtual] |
virtual void fnBoneSetMorphNumPoints | ( | INode * | node, |
int | morphIndex, | ||
int | numberPoints | ||
) | [pure virtual] |
virtual int fnBoneGetMorphVertID | ( | INode * | node, |
int | morphIndex, | ||
int | ithIndex | ||
) | [pure virtual] |
These let you get access to the morph vertex properties every morph contains a list of vertices and properties INode *node is the bone that owns the morph int morphIndex is the index of the morph int ithIndex is which vertex you want to get info about the index back into the mesh vertex list.
virtual void fnBoneSetMorphVertID | ( | INode * | node, |
int | morphIndex, | ||
int | ithIndex, | ||
int | vertIndex | ||
) | [pure virtual] |
the vector in local bone space
the vector in parent space
the original point before any deformation
this returns which node owns the vertex if ther modifier is instanced
virtual int fnBoneGetMorphFalloff | ( | INode * | node, |
int | morphIndex | ||
) | [pure virtual] |
virtual void fnBoneSetMorphFalloff | ( | INode * | node, |
int | morphIndex, | ||
int | falloff | ||
) | [pure virtual] |
virtual int fnBoneGetJointType | ( | INode * | node | ) | [pure virtual] |
virtual void fnBoneSetJointType | ( | INode * | node, |
int | jointType | ||
) | [pure virtual] |
virtual void fnUpdate | ( | ) | [pure virtual] |
void fnUpdate() This forces a system to update
virtual float fnGetWeight | ( | INode * | node, |
MCHAR * | name | ||
) | [pure virtual] |
float fnGetWeight(INode *node, MCHAR*name) This return the weight of particular morph is contributing INode *node is the bone that owns the morph MCHAR*name this is the name of the morph
virtual BOOL fnBoneGetMorphEnabled | ( | INode * | node, |
int | morphIndex | ||
) | [pure virtual] |
virtual void fnBoneSetMorphEnabled | ( | INode * | node, |
int | morphIndex, | ||
BOOL | enabled | ||
) | [pure virtual] |