Factory for the Particle Flow creation from a OneClick plugin.
This interface is implemented by 3ds Max.
#include <IICEFlowFileBirthSetup.h>
Public Member Functions |
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virtual bool | SetPathProperty (INode *_node, const MCHAR *_path)=0 |
Sets a new file path to the nCache file to
be read by the File Birth object. |
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Static Public Member Functions |
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static IICEFlowFileBirthSetup * | GetInstance () |
Retrieves the single instance of the
Daylight system factory. |
virtual bool SetPathProperty | ( | INode * | _node, |
const MCHAR * | _path | ||
) | [pure virtual] |
Sets a new file path to the nCache file to be read by the File Birth object.
[in] | _node | The File Birth node that will receive the new file path (new nCache). |
[in] | _path | The path of the nCache file that will be connected to this construct. |
static IICEFlowFileBirthSetup* GetInstance | ( | ) | [inline, static] |
Retrieves the single instance of the Daylight system factory.
{ return static_cast<IICEFlowFileBirthSetup*>(GetCOREInterface(ICEFLOWPARTICLE_FILEBIRTHSETUP_INTERFACE)); }