class IGameBitmapTex
An IGame wrapper class for basic Bitmap Texture access. Properties such as tiling are also provided
This is basically a helper class to access some data from the Coordinate Rollout panel. All data is extracted from the paramblock, and access is provided by support methods that handle the Property Container Access. This data is used to extract the actual Matrix used. However it can be animated, so using this data the matrix can be recontructed.
#include <IGameMaterial.h>
Public Member Functions |
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virtual IGameProperty * | GetUOffsetData ()=0 |
Get the U Offset Data. |
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virtual IGameProperty * | GetVOffsetData ()=0 |
Get the V Offset Data. |
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virtual IGameProperty * | GetUTilingData ()=0 |
Get the U Tiling Data. |
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virtual IGameProperty * | GetVTilingData ()=0 |
Get the V Tiling Data. |
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virtual IGameProperty * | GetUAngleData ()=0 |
Get the U Angle Data. |
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virtual IGameProperty * | GetVAngleData ()=0 |
Get the V Angle Data. |
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virtual IGameProperty * | GetWAngleData ()=0 |
Get the W Angle Data. |
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virtual GMatrix | GetUVTransform ()=0 |
Get the actual UV transform. |
virtual IGameProperty* GetUOffsetData | ( | ) | [pure virtual] |
virtual IGameProperty* GetVOffsetData | ( | ) | [pure virtual] |
virtual IGameProperty* GetUTilingData | ( | ) | [pure virtual] |
virtual IGameProperty* GetVTilingData | ( | ) | [pure virtual] |
virtual IGameProperty* GetUAngleData | ( | ) | [pure virtual] |
virtual IGameProperty* GetVAngleData | ( | ) | [pure virtual] |
virtual IGameProperty* GetWAngleData | ( | ) | [pure virtual] |