This reference page is linked to from the following overview topics: 3DXI Helper Objects.
Base class for "support" objects, such as bone, helpers dummies etc..
These types of objects are really supported for their parameter access. However a pointer to the Mesh representation is provided if for example bone geometry is needed. This class can be used to check for BONES, DUMMYS etc..
#include <IGameObject.h>
Public Member Functions |
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virtual IGameMesh * | GetMeshObject ()=0 |
Access to the mesh. |
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virtual bool | PreR4Bone ()=0 |
Check for 3ds Max 4.0 version of bone.
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virtual IGameMesh* GetMeshObject | ( | ) | [pure virtual] |
Access to the mesh.
If required, access to the mesh is provided
virtual bool PreR4Bone | ( | ) | [pure virtual] |
Check for 3ds Max 4.0 version of bone.