, including all inherited members.
CastShadows() | IGameObject | |
gameNode | IGameObject | [protected] |
gameObject | IGameObject | [protected] |
GetBoundingBox(Box3 &bb) | IGameObject | |
GetClassName()=0 | IExportEntity | [pure virtual] |
GetIGameModifier(int index) | IGameObject | |
GetIGameObjectTM() | IGameObject | |
GetIGameSkin() | IGameObject | |
GetIGameType()=0 | IGameObject | [pure virtual] |
GetIPropertyContainer() | IExportEntity | [inline, virtual] |
GetMaxObject() | IGameObject | |
GetMaxType() | IGameObject | |
GetMeshObject()=0 | IGameSupportObject | [pure virtual] |
GetNumModifiers() | IGameObject | |
IGAME_BONE enum value | IGameObject | |
IGAME_CAMERA enum value | IGameObject | |
IGAME_HELPER enum value | IGameObject | |
IGAME_IKCHAIN enum value | IGameObject | |
IGAME_LIGHT enum value | IGameObject | |
IGAME_MAX_BONE enum value | IGameObject | |
IGAME_MAX_CAMERA enum value | IGameObject | |
IGAME_MAX_GEOM enum value | IGameObject | |
IGAME_MAX_HELPER enum value | IGameObject | |
IGAME_MAX_LIGHT enum value | IGameObject | |
IGAME_MAX_SHAPE enum value | IGameObject | |
IGAME_MAX_UNKNOWN enum value | IGameObject | |
IGAME_MESH enum value | IGameObject | |
IGAME_SPLINE enum value | IGameObject | |
IGAME_UNKNOWN enum value | IGameObject | |
IGAME_XREF enum value | IGameObject | |
IGameObject() | IGameObject | |
IGameObject(INode *node) | IGameObject | |
InitializeData() | IGameObject | [inline, virtual] |
IsEntitySupported() | IExportEntity | [inline, virtual] |
IsObjectSkinned() | IGameObject | |
IsObjectXRef() | IGameObject | |
IsRenderable() | IGameObject | |
MaxType enum name | IGameObject | |
ObjectTypes enum name | IGameObject | |
operator delete(void *ptr) | MaxHeapOperators | [static] |
operator delete(void *ptr, const std::nothrow_t &e) | MaxHeapOperators | [static] |
operator delete(void *ptr, const char *filename, int line) | MaxHeapOperators | [static] |
operator delete(void *ptr, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | [static] |
operator delete(void *ptr, unsigned long flags) | MaxHeapOperators | [static] |
operator delete(void *ptr, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | [static] |
operator delete(void *ptr, void *placement_ptr) | MaxHeapOperators | [static] |
operator delete[](void *ptr) | MaxHeapOperators | [static] |
operator delete[](void *ptr, const std::nothrow_t &e) | MaxHeapOperators | [static] |
operator delete[](void *ptr, const char *filename, int line) | MaxHeapOperators | [static] |
operator delete[](void *ptr, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | [static] |
operator delete[](void *ptr, unsigned long flags) | MaxHeapOperators | [static] |
operator delete[](void *ptr, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | [static] |
operator new(size_t size) | MaxHeapOperators | [static] |
operator new(size_t size, const std::nothrow_t &e) | MaxHeapOperators | [static] |
operator new(size_t size, const char *filename, int line) | MaxHeapOperators | [static] |
operator new(size_t size, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | [static] |
operator new(size_t size, unsigned long flags) | MaxHeapOperators | [static] |
operator new(size_t size, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | [static] |
operator new(size_t size, void *placement_ptr) | MaxHeapOperators | [static] |
operator new[](size_t size) | MaxHeapOperators | [static] |
operator new[](size_t size, const std::nothrow_t &e) | MaxHeapOperators | [static] |
operator new[](size_t size, const char *filename, int line) | MaxHeapOperators | [static] |
operator new[](size_t size, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | [static] |
operator new[](size_t size, unsigned long flags) | MaxHeapOperators | [static] |
operator new[](size_t size, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | [static] |
PreR4Bone()=0 | IGameSupportObject | [pure virtual] |
SetNode(INode *n) | IGameObject | [protected] |
~IExportEntity() | IExportEntity | [inline, virtual] |
~IGameObject()=0 | IGameObject | [pure virtual] |