Public Member Functions

IGameSpline Class Reference

This reference page is linked to from the following overview topics: 3DXI Splines.


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Detailed Description

Simple wrapper for Splines.

An IGame wrapper around the standard 3ds Max spline object. IGameSpline acts as a container for all the individual splines that make up the object

#include <IGameObject.h>

Inheritance diagram for IGameSpline:
Inheritance graph
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List of all members.

Public Member Functions

virtual int  GetNumberOfSplines ()=0
  Get the number of splines.
virtual IGameSpline3D GetIGameSpline3D (int index)=0
  Get an individual Spline.
virtual ShapeObject GetMaxShape ()=0
  Get the Max object.

Member Function Documentation

virtual int GetNumberOfSplines ( ) [pure virtual]

Get the number of splines.

The number of splines that make up this object

Returns:
The total number of splines
virtual IGameSpline3D* GetIGameSpline3D ( int  index ) [pure virtual]

Get an individual Spline.

Get a spline based on the index.

Parameters:
index The index of the spline to access
Returns:
A pointer to the spline.
virtual ShapeObject* GetMaxShape ( ) [pure virtual]

Get the Max object.

Returns:
The ShapeObject used by 3ds Max

IGameSpline IGameSpline IGameSpline IGameSpline IGameSpline IGameSpline IGameSpline IGameSpline IGameSpline IGameSpline
IGameSpline IGameSpline IGameSpline IGameSpline IGameSpline IGameSpline IGameSpline IGameSpline IGameSpline IGameSpline