This reference page is linked to from the following overview topics: 3DXI Splines.
Simple wrapper for Splines.
An IGame wrapper around the standard 3ds Max spline object. IGameSpline acts as a container for all the individual splines that make up the object
#include <IGameObject.h>
Public Member Functions |
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virtual int | GetNumberOfSplines ()=0 |
Get the number of splines. |
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virtual IGameSpline3D * | GetIGameSpline3D (int index)=0 |
Get an individual Spline. |
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virtual ShapeObject * | GetMaxShape ()=0 |
Get the Max object. |
virtual int GetNumberOfSplines | ( | ) | [pure virtual] |
Get the number of splines.
The number of splines that make up this object
virtual IGameSpline3D* GetIGameSpline3D | ( | int | index | ) | [pure virtual] |
Get an individual Spline.
Get a spline based on the index.
index | The index of the spline to access |
virtual ShapeObject* GetMaxShape | ( | ) | [pure virtual] |