This reference page is linked to from the following overview topics: 3DXI Splines.
A wrapper class for splines.
This provides information about the actual splines making up the spline object in 3ds Max. Access to the knot data is provided with this class
#include <IGameObject.h>

Public Member Functions |
|
| virtual | ~IGameSpline3D () |
| Destructor. |
|
| virtual IGameKnot * | GetIGameKnot (int index)=0 |
| Access the individual knot. |
|
| virtual int | GetIGameKnotCount ()=0 |
| The knot count. |
|
| virtual ~IGameSpline3D | ( | ) | [inline, virtual] |
Destructor.
{;}
| virtual IGameKnot* GetIGameKnot | ( | int | index | ) | [pure virtual] |
| virtual int GetIGameKnotCount | ( | ) | [pure virtual] |