A generic Modifier class.
Any modifier that is not known to IGame will be implemented as a "Generic" modifier, so that basic access can be provided
#include <IGameModifier.h>
Public Member Functions |
|
IGameGenMod (Modifier *mod, INode *node) | |
The IGameGenMod constructor. |
IGameGenMod | ( | Modifier * | mod, |
INode * | node | ||
) | [inline] |
The IGameGenMod constructor.
*mod | The 3ds Max modifier to initialise |
*node | The 3ds Max node to initialise |
:IGameModifier(mod, node){};