A generic Modifier class.
Any modifier that is not known to IGame will be implemented as a "Generic" modifier, so that basic access can be provided
#include <IGameModifier.h>

Public Member Functions |
|
| IGameGenMod (Modifier *mod, INode *node) | |
| The IGameGenMod constructor. |
|
| IGameGenMod | ( | Modifier * | mod, |
| INode * | node | ||
| ) | [inline] |
The IGameGenMod constructor.
| *mod | The 3ds Max modifier to initialise |
| *node | The 3ds Max node to initialise |
:IGameModifier(mod, node){};